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Dueling Dragon, ZANBAKU- #EB01/002EN

Date Reviewed: April 3, 2013

[CONT](VC/RC):If you have a non-«Murakumo» vanguard or rear-guard, this unit gets [Power]-2000. [AUTO](VC):At the beginning of your opponent's ride phase, if your opponent has a grade 3 or greater vanguard, your opponent may choose a card from his or her hand, and discard it. If your opponent does not, your opponent cannot normal ride during that ride phase.

Ratings Summary

Rating: 4.0

Ratings are based on a 1 to 5 scale. 1 being the worst. 
3 ... average.  5 is the highest rating.

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WarLycan36
Go Rogue,
Go Pro
YouTube
Page

What’s going on you guys?! This is WarLycan36 here (yes, the crazy rogue YugiTuber has gone Vanguard on you!), and I’ve decided to try my hand on this whole COTD thing while doing my Vanguard videos on my site every so often too! ^_^

Anyway, enough about me; it’s time to review some cards!

Dueling Dragon, ZANBAKU
Power: 11000
Grade 3
Clan: Murakumo
Race: Abyss Dragon
[CONT](VC/RC):If you have a non-«Murakumo» vanguard or rear-guard, this unit gets [Power]-2000.
[AUTO](VC):At the beginning of your opponent's ride phase, if your opponent has a grade 3 or greater vanguard, your opponent may choose a card from his or her hand, and discard it. If your opponent does not, your opponent cannot normal ride during that ride phase.

We’re just going to ignore his CONT skill given the fact that just about every 11000 Grade 3 unit has some kind of negative CONT skill, and you ought to be crazy if you think that hybrid decks (minus Majesty Lord Blaster) work. xD

His main skill is that if your opponent tries to ride anything on top of a Grade 3, then they would have to discard 1 card to be able to ride it to begin with or else they cannot ride it. Now, a few of you might be wondering why exactly would this be a good thing seeing how it’s only 1 card? The thing is that, in Vanguard, 1 card can really make a difference as far as how you either set up your attack formations or how you guard in future turns. Granted, a person who would be facing this would be discarding a Grade 3, so they don’t lose any shield for future turns and a Grade 2 can still give a similar threat AND can intercept.

So with that said, you are probably thinking that this card is garbage, right? Well, guess what? You’re wrong because of a few key things. First off, aside from Mandala Lord, ZANBAKU is the only 11000 unit that the Murakumo clan has (for the TCG), and that extra 1000 power really makes a difference as far as guarding goes. Also, his skill actually forces an opponent to think before they act, and this can be crucial if this card id the Vanguard if they attempt to say…I don’t know…Crossride! Yes, this card is technically an anti-meta card seeing how it can cause an opponent to whittle down their hand if they get power hungry and go for their Crossride whether it’s The End or Phantom Blaster Overlord (even a few Majesty Lord Blaster players we’re sometimes forced to discard if they didn’t have the set-up for it). With that being said, Murakumo in general is made to be somewhat of an anti-meta deck, and ZANBAKU fits the theme extremely well.

Rating: 4/5
Until next time, Go Rogue, Go Pro!

 


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