Pojo's Cardfight Vanguard Site
Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us
Saikyo Presents: Cardfight!! Bad-guard
This Space
For
Rent
|
|
Pojo's
Cardfight!! Vanguard
Card of the Day
Check out our
Message Boards where you can trade
cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.
|
|
Thunder Break Dragon
- #TD06-00IEN
Date Reviewed:
April 30, 2013
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of that battle.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, choose an opponent's Grade 2 or less rear-guard and retire it.
Ratings
Summary
Rating: 3.17
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
Back to the main COTD
Page
|
David NavyCherub Lynn |
Thunder Break Dragon
Thunder Break Dragon is a pretty decent card. He gets
you exactly what you pay for - one card for two
counterblast, the most standard cost to reward ratio in
the game. That said, it's really only a wash, since he
requires you to ride him to use this effect. That isn't
necessarily a bad thing on your first ride, since riding
is important so it is a wash of a minus that you would
have incurred anyway. However, this somewhat limits his
usefulness, since re-riding him doesn't actually gain
you any advantage. It could give you indirect advantage
- riding him and paying the cost to eliminate a booster
or interceptor when it comes to crunch time, for
example. There are usually better ways to achieve these
things in Narukami, though, such as Dragonic Deathscythe,
who doesn't require you to minus to do the same thing.
His limit break is also pretty standard; a power boost
of one stage for every attack he does late game. This is
nice, as usual, because you don't even really need that
extra power until late game anyway, so the limit break
stipulation is not even really an issue. So, overall,
Thunder Break Dragon is an example of a good but average
card.
3/5
|
WarLycan36
Go Rogue,
Go Pro
YouTube
Page |
What's up, you guys?! Another COTD for our Power
Break week, and today, we have...
Thunder Break Dragon
Power: 10000
Grade 3
Clan: Narukami
Race: Thunder Dragon
[AUTO](VC) Limit Break 4 (This ability is active if you
have four or more damage):When this unit attacks a
vanguard, this unit gets [Power]+5000 until end of that
battle.
[AUTO]:[Counter Blast (2)] When this unit is placed on
(VC), you may pay the cost. If you do, choose an
opponent's Grade 2 or less rear-guard and retire it.
Unlike Cocytus, where he was the only Limit Break in
his clan, Thunder Break Dragon has a rival Limit Break
in both Dragonic Kaiser Vermillion and recently released
Sealed Demon Dragon, Dungaree, so where does this
compare to those two? Easily said in my opinion yet
still debatable, Dragonic Kaiser Vermillion is the best
Limit Break that Narukami currently have though Thunder
Break is definitely a close second seeing how it'll be
at 15000 at no cost of Counterblast unlike Kaiser which
makes himself 13000 at the cost of 3, but he at least
can attack multiple targets in one shot which more than
makes up for it. Speaking of Counterblast, Thunder Break
Dragon's skill allows you to retire any one of your
opponent's rear guards at the cost of 2 Counterblast
which is pretty good considering.
Oh! And before you ask me "What about Sealed Demon
Dragon, Dungaree?", the card has "Dung" in it's name for
a reason.
Overall, Thunder Break Dragon is still a stellar card
for it's clan, but there are still a few options that
can rival it.
3.5/5
Next Time: GET THAT SAW AWAY FROM ME!!!
Go Rogue...Go Pro!!!
|
Destiny
Heroic |
Thunder Break Dragon
Here is another
LB4/+5k vanguard. This one is Narukami, and a trial deck
cover card, as well. When you ride Thunder Break Dragon,
counterblast 2, then retire one grade 2 or lower unit
your opponent controls. This is the same skill as
Dragonic Deathscythe, except it only works when you ride
Thunder Break. Given that he’s a grade 3, I would have
liked that he be able to retire any grade, but in all
honesty, the grade 2s and 1s are often the best targets
anyway.
Thunder Break
has the advantage of a unique booster available to him
if you are willing to devote the deck space. Swinging
for 21k, or 26k with limit break is a very threatening
push. Coupled with the retiring skill, if they don’t
have a perfect guard handy, they will be losing a lot of
ground.
At the end of
the day, however, we have to compare Thunder Break
Dragon to the “typically preferred” grade 3 of Narukami.
This guy’s skill pales in comparison to that of
Vermillion, and with the same (but less versatile) skill
as Dragonic Deathscythe, his placement in a deck is
often as an alternative vanguard, if allotted the space
at all.
Rating: 3/5 –
He’s no Vermillion.
|
|