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School Dominator, Apt
- #BT07/009EN
May 3, 2013
AUTO【V】: Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, this unit gets Power +5000 until end of that battle.
AUTO【V】: [Choose one of your «Great Nature» rear-guards, and retire it] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose up to one «Great Nature» from your hand, and call it to Rear-guard Circle.
Ratings
Summary
Rating: 2.0
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
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WarLycan36
Go Rogue,
Go Pro
YouTube
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What's up, you guys?! It's Friday and time to end
this week...on a pretty sour note...yeah...
School Dominator, Apt
Power: 10000
Grade 3
Clan: Great Nature
Race: High Beast
AUTO【V】: Limit Break 4 (This ability is active if you
have four or more damage): When this unit attacks a
vanguard, this unit gets Power +5000 until end of that
battle.
AUTO【V】: [Choose one of your «Great Nature» rear-guards,
and retire it] When this unit's attack hits a vanguard,
you may pay the cost. If you do, choose up to one «Great
Nature» from your hand, and call it to Rear-guard
Circle.
This card is probably the worst ace to have for your
deck (I even would rather have the Magnet Crocodile,
Calculator Hippo, or even that Sea Lion over this card!)
Why? Well, first off, Leo-pald's Limit Break is much
more superior than Apt as resurrection techniques are
normally reserved for Granblue and Leo's other skill at
least gives the rear-guards their 4000 point boost and
END PHASE retirement (keep in mind that I emphasize End
Phase as this will be important to any future Great
Nature players). As for Apt, this stupid penguin thinks
it's smart to retire something in the Battle Phase?!
Really?! When almost every, if not all, Great Nature
retirement effects activate when they specifically
retire at the End Phase, this card makes you retire them
too early just to call another Great Nature unit from
your hand, and no, you can't cheat this effect with
Stamp Sea Otter because something needs to actually be
retired to resolve Apt's skill.
Also, like I mentioned before, Leo-pald and the soon
to come out Polaris have much more superior Limit Breaks
than Apt, so there goes this card's only redeeming
quality. Heck, I'd rather play Lox over this...and I
actually did...and I loved that freaking elephant! xD
In short, this card should've been in something that
could've liked the retirement in the Battle Phase
effects, like Tachikaze or even Granblue, but in Great
Nature, this is just the dunce of the clan.
Rating: 1/5
Next Time: Set 8 cards...maybe? I dunno! :P
Go Rogue...Go Pro!!!
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Destiny
Heroic |
School Dominator, Apt
We close the week
with a lesser known card from the Great Nature clan. As
with the others this week, he has a limit break that
allots him 5k extra power if he is attacking a vanguard,
and a unique booster (Feather Penguin) that lets him
swing for 26k when combined with the limit break.
Once again, the
skill of this card demonstrates simply, though
indirectly, the aim of its clan: retire its own rear
guards, and benefit from doing so. Most great nature
cards work to apply pressure by boosting a rear guard by
some number and then retiring it at the end of turn,
thereby triggering some ability of the retired card to
somehow replace itself. Apt is a little different, and
he doesn’t work with card power, he works with cards
themselves. If his attack hits a vanguard, retire a
Great Nature rear guard, and call another Great Nature
from your hand. That seems pretty straightforward,
right? Sacrifice a little bit of hand presence for some
added pressure, then just replace what you lost? Wrong.
Great Nature units that replace themselves in the
endphase (ie. the Hammsuke series) must be retired
specifically during the end phase to trigger, so the
card you retire with Apt will be a negative to your card
presence. That’s a bit of a bummer, sure, but think of
it this way: Apt can swing for big numbers, so he’ll
either get perfect guarded or hit. Ferreting out those
perfect guards is always good, and if you hit, you can
add additional attacks to your battle phase. In that
sense, Apt serves as a “check” for perfect guards.
Because of the
incompatibility with other, more mainstream Great Nature
themes, Apt really needs his own deck. One that makes
use of large attackers that can swing for 10-12k
unboosted. He is most definitely not that splashable.
Rating: 3/5 –
Needs his own deck, but other GN themes are probably
better.
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