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Guardian of Truth, Lox

- # BT07/002EN (RRR)

Date Reviewed: August 21, 2013

[CONT](VC): If you have a card named "Law Official, Lox" in your soul, this unit gets Power +1000. [ACT] (VC):[Counter Blast (2) & Choose a card named "Guardian of Truth, Lox" from your hand, and discard it] Choose one of your «Great Nature» rear-guards, and that unit gets Power +4000/Critical +1 until end of turn, and at the beginning of your end phase, retire that unit.

Rating:  2.00

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, you guys?! It's Wednesday, and to get through the middle of the week, we have...

Guardian of Truth, Lox
Power: 10000
Grade 3
Clan: Great Nature
Race: High Beast
[CONT](VC): If you have a card named "Law Official, Lox" in your soul, this unit gets Power +1000.
[ACT] (VC):[Counter Blast (2) & Choose a card named "Guardian of Truth, Lox" from your hand, and discard it] Choose one of your «Great Nature» rear-guards, and that unit gets Power +4000/Critical +1 until end of turn, and at the beginning of your end phase, retire that unit.

Lox holds a nice place in my heart as my first ever Ride Chain; I never took a shining to Tsukuyomi of Galahad, but this elephant was pretty cool to me. As it is a Gen 2 Ride Chain, Lox gains 1,000 power if the Grade 2 Lox is in the Soul, and 11,000 Vanguards are always welcomed in my eyes.

The one thing we also have to mention is how the Lox chain works, and it's basically like Coiling Duckbill twice over if you are making successful Rides. It sounds like an excellent concept on paper, however, it is flawed as it basically means that you have to already have rear-guards on the field by the time you are riding, and it can sometimes make the effect useless from when you're riding from Grade 1 to 2 Lox as there are normally only so many cards to call and use the effect on early game.

Back to Grade 3 Lox, at the cost of 2 Counterblast and a Persona Blast, you can give one of your rear-guards +4,000 power and an extra Critical at the cost of it retiring at the end of the turn. Again, it sounds devastating, but it's flawed as you normally have to give it to a front row rear-guard to take advantage of the Critical, and most of the frontline rear-guards that Great Nature have normally shouldn't be squandered like that.

In short, Lox is a nice card, but only for fun decks.
Rating: 2/5
Art: 3/5 (ELEPHANTS!!!)
Next Time: ...this isn't a Great Nature...where's the consistency?!

Go Rogue...Go Pro!!!
...and DON'T be a Sackboy!!!

 


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