WarLycan36
Go Rogue,
Go Pro
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What's up, you guys?! It's day 2 of Forerunner Week,
and it's about time we looked at a personal favorite...
Captain Nightkid
Power: 5000
Grade 0
Clan: Granblue
Race: Vampire
AUTO: When another «Granblue» rides this unit, you may
call this card to Rear-guard Circle.
ACT [R]: [Counter Blast (1) & Put this unit into your
soul] Look at up to ten cards from the top of your deck,
search for up to one «Granblue» from among them, put it
into your drop zone, and shuffle your deck.
...ahhhh, Nightkid...how do I LOVE this card! Between
him, Guiding Zombie and Skeleton Assault Troops Captain,
I always preferred this. Guiding Zombie was nice as it's
skill is free, however, the fact that it was milling the
top 3 cards is a bit of a risk that ended up backfiring
more than helping most of the time. Skeleton Assault
Troops Captain had the, "Search for a 3 out of 5", skill
that most, if not all, clans have these days, but
Granblue have other ways to make it to Grade 3 aside
from generic rides, so that kind of defeats Skeleton
Captain's effect. And then there's Nightkid. Nightkid's
skill fits perfecly for Granblue as it makes your Drop
Zone more potent for later turns by allowing you to look
at TEN cards to put ANY card into the Drop Zone. This
makes it so that you don't have to take the risk of
losing Triggers and thinning out the deck bit by bit to
set up for later combos and slightly increase
probability of hitting a Trigger during later Drive
Checks.
In short, there's a reason on why he's a Captain and
my personal choice for the Granblue Starter, and it's
because he leads the deck into some of the best combos
that Granblue *currently* have!
Rating 5/5
Art: 5/5 (Anytime I look at this artwork, I always think
"I'm going to be the KING of the pirates!!!")
Next Time: What would happen if Nightkid joined the
circus instead?
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
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