What's up, you guys?! It's Thursday and time for my #9
entry of the Top 10 Cards of 2013. Today, we have...
PR♥ISM Image, Vert
Power: 11000
Grade 3
Clan: Bermuda Triangle
Race: Mermaid
[AUTO] Limit Break 4 (This ability is active if you have
four or more damage):When a «Bermuda Triangle» rides
this unit, draw a card, choose up to two of your
«Bermuda Triangle» rear-guards, return them to your
hand, choose your vanguard, and that unit gets
[Power]+10000 until end of turn.
[CONT](VC):During your turn, if the number of «Bermuda
Triangle» rear-guards you have is four or more, this
unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same
clan as this unit, this unit cannot attack)
...this one is out here simply because of how it, for
the US, paved the way for Break Rides as it's the first
one to it our soil. I had a rough time deciding between
going with Vert or honorably mentioned PR♥ISM-Promise,
Labrador as her Limit Break is a game-ender in itself,
but I chose Vert from the amount of flexibility that she
has and the amount of combos you can make with her.
Need more power? Break Ride and bounce a Clear/Celtic
to give an extra point boost.
Need more cards in hand? Break Ride and bounce Rio to
fill the Soul, draw cards and bounce cards to have more
guard.
Need to rearrange your columns? Break Ride and fix them
up!
I will admit that her Break Ride nowadays isn't as
potent as others, but the fact that you are able to do
so much with Vert and the Bermuda Triangles in general
is why I had to put her on my list.
Rating: 4/5
Art: 3/5
Next Time: #8 will put you through a Storm...
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
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