Pojo's Cardfight Vanguard Site
Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us
Saikyo Presents: Cardfight!! Bad-guard
This Space
For
Rent
|
|
Pojo's
Cardfight!! Vanguard
Card of the Day
Check out our
Message Boards where you can trade
cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.
|
|
Crimson Impact, Metatron
-
#BT09/005EN (RRR)
Date Reviewed:
July 1, 2013
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose two of your «Angel Feather» rear-guards, and put them into your damage zone] Choose two face up «Angel Feather» from your damage zone, and call them to (RC). This ability cannot be used for the rest of that turn.
[AUTO](VC): When this unit attacks a vanguard, this unit gets [Power]+3000 until the end of that battle.
Rating:
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
Back to the main COTD
Page
|
WarLycan36
Go Rogue,
Go Pro
YouTube
Page |
What's up, you guys?! This week is going to be a
short week seeing how our country's birthday is coming
up this Thursday, and were going to be taking a long
weekend. With that said, what's better than looking at
some fireworks? Looking at some Angel Feathers!
...wait...what? Pojo, this script is weird! Anyway,
here's the first card:
Crimson Impact, Metatron
Power: 10000
Grade 3
Clan: Angel Feather
Race: Angel...duh!
[ACT](VC) Limit Break 4 (This ability is active if you
have four or more damage):[Counter Blast (1) & Choose
two of your «Angel Feather» rear-guards, and put them
into your damage zone] Choose two face up «Angel
Feather» from your damage zone, and call them to (RC).
This ability cannot be used for the rest of that turn.
[AUTO](VC): When this unit attacks a vanguard, this unit
gets [Power]+3000 until the end of that battle.
Okay, so one thing we need to note before I review
the actual card is the support that comes with her.
Metatron has one common thing with Ezel, and that is
that she has a way to Superior Ride! Using the new
starter in Nahas with Baruch and Aphrodite can get her
as Vanguard at Turn 2. That right there can cause a nice
card advantage if done correctly. Anyway, more on
Metatron herself. When she attacks the opposing
Vanguard, she's already going to be at 13,000, which is
enough to force a Crossride unit to guard her attack,
and combined with the right booster, they might be
guarding with more than they'd like. The one thing that
makes Metatron so interesting though is her Limit Break.
You Counterblast 1 and put 2 of your rear-guards to the
Damage Zone to call any 2 from your Damage Zone to the
rear-guard. In short, this can modify your field's
attack formation by making your Damage Zone an extension
of your hand. Also, if you have a Fever Therapy Nurse
(the new Draw Trigger), Baruch or Aphrodite, you can use
the Limit Break to your advantage by putting them to the
Damage Zone to call out 2 different Angel Feathers to
your field, and it'll allow the cards you sent to the
Damage Zone to activate there which can cause a nice
power increase. Also, the Pegasus units gain a 4,000
boost if they're on the field when the Limit Break is
going off, so it'll make Metatron more viable. The only
downside is that Metatron is a 10,000 power unit, and
unfortunately, that's not really a number to be in a
Crossride meta that we are in now, but the skills can
help balance out if done correctly.
Rating: 4.5/5 (If it was 11,000, I'd give it a 5
hands down)
Art: 4/5 (Definitely one of the better looking arts I've
seen as of late)
Next Time: Thanatos if he was an Angel...
Go Rogue...Go Pro!!!
|
Destiny
Heroic |
Crimson Impact, Metatron
Metatron is the
latest attempt of Angel Feathers trying to claw their
way into the metagame. Sporting a usable limit break and
an inherent boost skill, on her own, she very well could
be equipped to make it happen.
Her limit break
is simple; counterblast one, then swap two rear guards
with two Angel Feathers in your damage zone. You can
even grab back the same two units, or just one and
something else. Why is this good? Sometimes you find
that you lose an important unit to damage, so this is a
good way to get that unit back into the game. Also, some
of Angel Feather’s most important units gain power when
cards move into the damage zone. This means that
Thousand and Million Ray Pegasus become 11k and 13k
respectively each time you use the limit break. That’s
some solid power, given that all you’re using is a
single counterblast. Speaking of power, Metatron gains
3k just by attacking a vanguard. Backed by an 8k or
Pegasus, she can threaten most vanguards even without a
limit break.
One of the
biggest draws of Metatron, I think, revolves around her
mini-archtype of Crimson units. Much like Ezel, if you
have the grade zero and grade one rear guards out, and
your vanguard is the grade two, you can ride Metatron
straight from the deck. Getting to grade three on your
second turn is a very potent ability, and having the
twin drive a turn earlier means the superior ride
doesn’t even cost you any card presence.
Rating: 5/5 –
Adds some flare and speed to a lesser used clan.
|
Chrisser07 |
Chris |
|