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Platinum Blond Fox Spirit, Tamamo
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#BT09/010EN
Date Reviewed:
July 24, 2013
[AUTO](VC) Limit Break 4(This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of battle.
[ACT](VC):[Counter Blast (1)] Choose one of your grade 2 or greater «Murakumo» rear-guards, search your deck up to one card with the same card name as that unit, call it to (RC), shuffle your deck, and at the end of that turn, put the unit called with this effect on the bottom of your deck.
Rating: 4.0
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
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WarLycan36
Go Rogue,
Go Pro
YouTube
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What's up, you guys?! Sorry about not reviewing
Magatsu Storm; I actually fell asleep while typing it
up...that and apparently, I can sleeptype...whatever the
heck THAT is...anyway, it's Wednesday in my crazy picks
week, and today, we're looking at...
Platinum Blond Fox Spirit, Tamamo
Power: 10000
Grade 3
Clan: Murakumo
Race: High Beast
[AUTO](VC) Limit Break 4(This ability is active if you
have four or more damage):When this unit attacks a
vanguard, this unit gets [Power]+5000 until end of
battle.
[ACT](VC):[Counter Blast (1)] Choose one of your grade 2
or greater «Murakumo» rear-guards, search your deck up
to one card with the same card name as that unit, call
it to (RC), shuffle your deck, and at the end of that
turn, put the unit called with this effect on the bottom
of your deck.
For the record, if I get a single reply on how this
is named after a Naruto character, I'm going to slap
someone. With that out of the way, Tamamo is essentially
a Power Breaker meaning that its Limit Break gives him
+5,000 power when attacking the opponent's Vanguard, so
I really can't judge with or against that kind of effect
very much. With that said, lets take a look at his other
effect. At a cost of a single Counterblast, you can
clone Jutsu any Grade 2 or higher Murakumo card you have
for a turn. Personally, it's an okay effect, but is
still lacking seeing how it can't clone a booster
whenever you would need one to begin with. Also, it's
temporary which is an unfortunate yet also fortunate
side effect of the clone Jutsu skill. As far as
unfortunate, it's mainly because its a temporary call
then vanishes to the bottom of the deck, which is where
it becomes fortunate. Seeing how only Grade 0's are ones
with Triggers, they aren't going to be clone able which
means you will be calling a non-Trigger unit when you
are using Tamamo and putting it back on bottom
afterwards. With it at the bottom, it's out of the way
as far as Checks go, and that essentially means that
it'll slightly increase the odds of pulling a Trigger
knowing that there are non Trigger cards at the bottom.
Overall, Tamamo is an okay card, but nothing to go
nuts over.
Rating: 3/5
Art: 5/5 (It kinda looks like Amaterasu from Okami...THINK
OF THE CHILDREN, AMMI!!!). xD
Go Rogue...Go Pro!!!
...and DON'T be a Sackboy
XP
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Destiny
Heroic |
Platinum Blond Fox Spirit, Tamamo
Tamamo is
Murakumo’s basic model of limit breaking vanguard. He is
a sort that is represented’ in each clan, by a few
qualities, including a generic +5k limit break, the
existence of a unit specific 11k booster, and a skill
that clearly represents the clan’s theme.
The limit break
is great; a free 5k, and with the specific booster, you
can hit 26k. That’s a really good range to be able to
hit consistently each turn, threatening any non-crossridden
11k vanguard to drop at least two cards or more to
guard. The other skill, however, is the one we are
mainly interested in. Counterblast one, and copy jutsu
(from the deck) one of your rear guards that is grade
two or higher, and return the copy to the bottom of the
deck at the end of the turn. As long as you have one
rear guard suitable to the front row, you effectively
have two. Free cards are awesome, and though you lose
the second rear guard at the end of the turn, the copied
unit’s attack can cost your opponent some cards to
guard.
Tamamo is
arguably the best vanguard to go with in the Murakumo
clan. The skill is simple and effective, you don’t have
to worry about persona blasts or ride chains, and the
limit break is one, the like of which has proven success
in any metagame.
Rating: 5/5 – It
does everything right, in terms of Murakumo’s theme.
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