Pojo's Cardfight Vanguard Site
Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us
Saikyo Presents: Cardfight!! Bad-guard
This Space
For
Rent
|
|
Pojo's
Cardfight!! Vanguard
Card of the Day
Check out our
Message Boards where you can trade
cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.
|
|
Eternal Idol, Pacifica-
#EB06/001EN (RRR)
Date Reviewed:
August 1, 2013
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to two of your «Bermuda Triangle» rear-guards, return them to your hand, search your deck for up to one «Bermuda Triangle», call it to (RC), and shuffle your deck.
[CONT](VC):If you have a card named "Top Idol, Pacifica" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Rating: 5.00
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
Back to the main COTD
Page
|
Destiny
Heroic |
Eternal Idol, Pacifica
Today we review
the first crossride to be introduced to the Bermuda
Triangle clan. Like all crossrides, Eternal Idol
Pacifica receives an additional 2k power when Top Idol
Pacifica is in soul, which, on top of her base 11k,
makes her a static 13k vanguard.
Pacifica’s limit
break may seem not so great at first. For a counterblast
of three, when attacking, you can bounce two Bermuda
units, and call a Bermuda from the deck. At first, you
may be thinking this is not so good, because you are
losing two, and only getting one back, which is true,
but what you are also doing is adding a fourth attack,
and potentially triggering some of the bounce skills of
the Bermudas you returned to hand, such as Celtic, or
Girls Rock Rio. Assuming you are bouncing one Rio, here
is what is happening: you regain two cards from the
field, trigger Rio and draw again, call a new unit from
the deck, and then drive check two cards. In terms of
card presence, that is a plus SIX. That number can only
go up if you drive check draw triggers, too. That is a
pretty big swing in card presence, so you can understand
why the counterblast cost is so hefty.
Pacifica builds
are really good because they do not have to devote
entirely to the PRISM archtype, but can benefit from it.
You can still run the bounce/ draw units, but also use
some of the new bounce/ boost units, too. This adds a
lot of draw power and consistency to the deck, making
Pacifica, arguably, better than tomorrow’s card.
Rating: 5/5 –
Plus six cards. Enough said.
|
|