Advance of the Black Chains, Kahedin
Kahedin is a
fantastic new weapon for Pellinore Gold Paladin decks.
Her skill is much like Viviane’s, except that you must
retire a rear guard to call the top card, and the new
card hits the board in resting position. At 7k, she
makes a solid back row rear guard, and a nicely sized
early game front row.
The big drawback
of Viviane is that, once your board is filled, you
cannot call new units via her skill, slowing or
eliminating your ability to make Pellinore plays during
the battle phase. Kahedin fixes that by freeing up a
space for you to call the new unit. This lets you spam
the abilities of not only Pellinore, but potentially
Lop-ear Shooter and Dindrane too; Lop-ear giving you an
additional chance to drop a Pellinore. In addition, if
your front row unit is Tripp, then Kahedin’s skill
becomes almost free; Tripp flips up a damage, which
Kahedin then flips down again.
With the advent
of set nine, Blaster Blade and Blaster Dark Spirits are
now being played in many Gold Paladin decks. Their
drawback is that they retire when attacked, whether they
are hit or not. However, with Kahedin, you can retire
them for another unit before that can happen, or, also,
trigger their retire skills if you can them from the
deck. This is especially doable with the Tripp
combination I mentioned.
Kahedin can’t
call a unit that is able to attack, with the exception
of Pellinore, but keeps the flow of top deck calls going
in a way that Viviane just can’t. She is definitely
worthy of consideration in any Gold Paladin deck.
Rating: 5/5 –
Retire that trigger unit that you had to call before and
make it more useful.