Pojo's Cardfight!! Vanguard news, tips, strategies and more!
 

Pojo's Cardfight Vanguard Site

Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us

Saikyo Presents:
Cardfight!! Bad-guard


 

This Space
For Rent


Pojo's Cardfight!! Vanguard
Card of the Day
Check out our Message Boards where you can trade cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.

 

Armed Instructor, Bison

- #BT08/020 (RR)

Date Reviewed: June 14, 2013

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): During your end phase, when one of your «Great Nature» rear-guards is put into the drop zone, choose up to two cards from your damage zone, and turn them face up. [ACT](VC):[Counter Blast (2)] Choose one of your «Great Nature» rear-guards, and that unit gets [Power]+4000 until end of turn, and at the beginning of the end phase of that turn, retire that unit.

Rating:  1.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

Back to the main COTD Page


WarLycan36
Go Rogue,
Go Pro
YouTube
Page

What is up, you guys?! It's Friday, and not only are we wrapping up the week, but if memory serves, this is the last holo from Set 8 that we haven't looked at (Paschal doesn't count as all Sentinels get an instant 5/5 in my book. xP), and while I'd say this is the best for last...well, I can't. Here's why...

Armed Instructor, Bison
Power: 10000
Grade 3
Clan: Great Nature
Race: Warbeast
AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): During your end phase, when one of your «Great Nature» rear-guards is put into the drop zone, choose up to two cards from your damage zone, and turn them face up.
[ACT](VC):[Counter Blast (2)] Choose one of your «Great Nature» rear-guards, and that unit gets [Power]+4000 until end of turn, and at the beginning of the end phase of that turn, retire that unit.

So it's basically like Scientist Monkey Rue when it comes to his normal skill; you Counterblast 2 to give one of your rear-guards the steroid boost (+4000 and retirement at End Phase). That's not bad as it can help forcing out that extra amount of shield. However, 2 Counterblast can be a hefty price in a clan like Great Nature as they like to use their Counterblasts pretty constantly depending on the build, but that's where Bison's Limit Break come in. Every time one of your units goes to the Drop Zone at the End Phase, for each one, you get to flip 2 Damage face-up which essentially makes Bison's skill free of charge every turn. With that in mind, it basically gives you the steroid boost skill every turn and sometimes even twice depending on how you play it. The only downside that I see on here aside from the hefty 2 Counterblast payment is the fact that he, just like a majority of the Great Nature clan, are 10,000 power, and that's not really a number you want to be at in this current meta...

In short, Bison is a pretty nice card, but only use him in a fun deck. At least look at it this way though...he's better than Apt.

Rating: 2/5
Art: 3/5 (Why are the triangle blades using a yellow aura??? Makes no sense...)
Next Time: Working on a few more videos for my channel ;-)

Go Rogue...Go Pro!!!

Destiny
Heroic

Armed Instructor, Bison

Bison is the latest primary grade three vanguard to be released for Great Nature, at least for now. A 10k body is typical for a grade three, although Great Nature has yet to see an 11k outside of Silvest. When attacking, you can counterblast two and add the GN 4k to another GN unit, as long as you retire it during the end phase, then, if you are limit breaking, you can unflip the cards you used for the counterblast. There are a few problems with this skill combination, the first being that they involve a couple steps and a limit break to do what Leo-pald does naturally, and the second is that you must actually retire a rear guard to unflip damage. One of the most useful rear guards to Great Nature is Stamp Sea Otter, who does not get retired by skills, meaning Leo-pald, Monoculus Tiger, and Binoculus Tiger can all pump him without fear of the consequences. In order to unflip damage using Bison’s limit break, and not neg yourself, you would have to boost a Hammsuke unit, or something that Coiling Duckbill had applied its skill to that turn. But, again, Leo-pald simply performs better; you can call back the unit you retired, if you retired anything at all.

Bison really needed something to set him apart from cards that were already released. As it is, he is just an inferior version of Leo-pald with nothing going for him to motivate a player to use him.

Rating: 1/5 – He does less than Leo-pald, and what he does do, he does worse.

 


Copyright© 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.