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Rumble Gun Dragon
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#PR/0039EN
Date Reviewed:
June 19, 2013
[AUTO](VC):When this unit's drive check reveals a grade 3 «Narukami», choose one opponent's grade 1 or less rear-guards, and retire it.
Rating: 3.00
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
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Destiny
Heroic |
Rumble Gun Dragon
Rumble Gun
Dragon is the Narukami sort-of equivalent of Dragon Monk
Goku. When Rumble Gun is the vanguard and drive checks a
grade three Narukami, you can retire a grade one or
lower rear guard on your opponent’s side.
At 10k, Rumble
Gun is less than Vermillion, and if we’re talking about
Narukami, we have to compare potential vanguards to
Vermillion. His skill will only retire lower grade rear
guards, which is useful, but not something that can be
depended on. The skill will activate whether the attack
hits or not, and will activate twice if two grade three
units are checked.
Decks using
these types of skill often want to increase the number
of grade three units run. In order to hope to get the
skill off effectively, you will most likely need to run
eight grade threes. If nothing else, Rumble Gun could
make a good secondary vanguard for a Vermillion centric
deck, able to threaten grade ones until you can ride
your Vermillion.
Rumble Gun would
have been much better if it had been made a clone of
Goku, able to retire anything instead of just grade one
or lower. As it is, really, the spot of lower grade
removal is already occupied by Deathscythe in Narukami
decks, and he can hit grade twos as well.
Rating: 2/5 –
Narukami has better things to ride, and more consistent
removal tools.
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Chrisser07 |
Howdy guys!
We’re in the middle of the week’s list, and we the
mighty Rumble Gun Dragon!
Now looking at this guy’s art, it’s pretty cool for a
narukami, and being a thunder dragon, it clearly
displays that it’s not a unit to be crossed with.
On to the skills, while drive checking a grade 3 you get
to retire one of your opponent’s rear guards. This one
here is the same as Dragon Monk Goku. The latter has
been known to have its own build combined with either a
Dragonic Overlord or a Dragonic Waterfall. This made new
kagero players to enjoy nasty builds from a trial deck.
The concept is the same with Rumble Gun. This guy can be
couple with Vermillion (Rumble being used early game and
Vermillion on late game) and deliver 2nd stage attacks
while having the possibility of retiring annoying rears.
With that ability, the grade 3’s are no longer “dead
drive checks” because they now act as a “retire
trigger”. Once you get too many grade 3’s in hand, you
can just dump them with Helena’s skill or even as a cost
for Guld.
What’s also important to take note is that this is also
one of the few Narukami units that can retire any unit,
since so far majority of their effects focused on
retiring front rows. Having a narukami that can snipe
anything, well, that’s pretty good.
I don’t suggest racking up your grade 3’s too much if
you’re going for this build. Around 8 would be enough,
though having 9 isn’t bad as well, since it’s just the
same concept with Raindear and Sarah, just as long as
you have the capacity to use them so that they won’t be
dead cards.
Recommended for new players, though I’m not sure with
the price since it’s a PR card (here in our country it’s
affordable). This card is fun to use, especially if
you’re a retire junkie who just wants to see your
opponent struggle. >=)
Rating time!
Art:
4.0 (badass. Nuff
said)
Competitiveness:
4.0 (give this card
credit y’all!)
Fun Factor:
4.0 (burn them! burn
them with lightning!)
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