TehNACHO |
Dancing Wolf is one of the more unique support units of
Nova Grapplers. With an ever so reliable 7K base and an
interesting skill, it shows both promise and a
surprising bit of confusion to many who come across it.
Conventionally, Wolf is often paired with Stern
Blaukluger, and with amazing results. Due to how Stern
Blaukluger works, Wolf can often confirm that the second
hit will always hit 11K and less Vanguards with the same
or even greater amount of power than the first swing,
spelling out a subtle death sentence or horrible damage
rush should Stern get through while boosted by Dancing
Wolf. To put it short, in conjunction with Stern, a
single strike can nearly destroy any opponent right on
the spot.
Of course
though, conventional uses are great but often put a
limiting perspective on a unit at hand, especially
Dancing Wolf, and here’s where I start digging into some
of the weirder rulings in Cardfight Vanguard. When you
boost with a unit, the boost is continuous throughout
the attack. This means that if the unit is somehow lost
halfway through the attack, like Pellinore uses its
skill, that boosters power is also loss. This also means
that if the boosting unit gains power halfway through an
attack, that power gain is also applied to the entire
column. And guess what happens when you drop a Stand
Trigger on a Dancing Wolf.
This is
actually one of the more surprising tricks in Vanguard.
Essentially, bringing Stern back into this at 11K base,
the attack will hit for 18K. The opponent guards for a 2
to pass, 15K shield on top of his 10K Vanguard for 25K
in total. With a single Stand Trigger, you can apply the
5K to Stern, and Stand Dancing Wolf for an extra 3K
power, creating 26K in total. To sum up, what this
basically means is that Dancing Wolf can essentially be
used to break 2 trigger passes with a single Stand
Trigger. An overly cautious player can end up over
predicting against this combo, dropping 20K shields for
what should normally be a no pass, totally burning out
their hand in a far higher rate than normal in the
process. To put it simply, Nova Grappler players, here
is your illusive 10K booster, complete with a gimmicky
ruling and the ability to blast straight through unaware
player’s shielding.
Of course,
this card has other uses than ultimate enforcement
behind Stern or a slightly cheating 10K booster, where
it exists in your Rear-Guard columns. Let’s say you have
a Dancing Wolf boosted by a Tough Boy against a 10K
Vanguard, or virtually any booster behind a Dancing Wolf
vs MLB or a Cross-Ride. Once again with a Stand trigger,
or Asura Kaiser fueled shenanigans, one can Re-Stand
Dancing Wolf into a 10 or 15K pseudo beater, meaning an
extra attack to lay more damage on the opponent, or
pester or even kill off their Rear-Guard beaters.
There are
many more intricate combos with other Nova Grappler
Vanguards-combos I hope I could cover with those units.
Until then though, Dancing Wolf as a card pulls out a
solid 3.5 out of 5 from me. Nothing amazing, but its
reliability as a 7K booster that can act as a 10K
booster or 10K pseudo beater, and its ability to break 2
trigger passes on unsuspecting opponents makes it more
than a decent enough card.
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