Pojo's Cardfight Vanguard Site
Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us
Saikyo Presents: Cardfight!! Bad-guard
This Space
For
Rent
|
|
Pojo's
Cardfight!! Vanguard
Card of the Day
Check out our
Message Boards where you can trade
cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.
|
|
Stil Vampire
- #BT03/00IEN
Date Reviewed:
Mar. 27, 2013
[AUTO](VC):At the beginning of your main phase, Soul Charge (1), and this unit gets [Power]+2000 until end of turn.
[ACT](VC/RC):[Soul Blast (8) & Counter Blast (5)] Choose one of your opponent's rear-guards, and put that unit on your opponent's (VC), and at the beginning of the end phase of that turn, your opponent chooses a card from his or her soul, and rides it.
Ratings
Summary
Rating: 3.50
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
Back to the main COTD
Page
|
Elliot
"Gale" Gaylord |
Anyone who's played the game for awhile is probably
familiar with Stil Vampyr. Having been placed in Dark
Irregulars, its Megablast is not only feasible, but
easily commonplace and deadly, and he's gained plenty of
recognition for it.
Some facts: Stil Vampyr sets up Doreen the Thruster and
every incarnation of Amon with great efficiency. He
easily forms 20-21K lines... well, across the whole
field if your setup is good enough. Basically, every
point in Lohengrin's favor is especially true for Stil
Vampyr.
The nature of his Megablast, however, is entirely
different. Instead of being a crippling pressure threat,
it's meant to end the game by significantly driving up
the price of guarding for your opponent. After all, a
not-so-uncommon 6K getting pelted by 21K lines won't
last long. But, for best effect, both players must be
sitting at 5 damage. Such equilibrium is rare, more so
when the Dark Irregulars deck itself is generally low on
card presence compared to the majority of others. And
generally speaking? Letting the opponent choose just how
hard something hits them is never a plus. In this case,
the potential of your Megablast is entirely dictated by
what the opponent is fielding. Nevermind the fact that
Perfect Guards are still entirely valid for any Grade 1
or higher Vanguard.
Playing Dark Irregulars is an immediate tell for any
given opponent to be at the ready for Stil Vampyr. If
you can keep its presence a secret until the end of a
match, then by all means do so, because the earlier it
comes down, the less effective it becomes. As such, I
think it's better off as tech rather than a focus, and
in general is just overrated. 2/5
|
Chrisser07 |
greetings everyone! =)
Are you afraid of the Dark?
we're now in the middle of the week and what better to
be in the middle but the sparkly n' classy Stil Vampir!
=)
the first time i heard about this card, i immediately
thought of count dracula, or even the baron sengir of
magic the gathering, but lo and behold! a freaky samurai
guy in a kimono. o_0
some of my friends even joked on saying this card is
edward cullen.. lol
kidding aside, what this guy lacks in physical get up
makes up for its deadly ability. and i mean DEADLY.
the first skill is just like majority of the
megablasters; and this one coming from a dark irregular,
is a really good one since this clan focuses on piling
up the soul fast. combined with devil child, poet amon
or prisoner beast, this unit can be a 3 stage vanguard
of 21k and 20k respectively.
we'll go straight to it's second skill:
you do a megablast, and choose 1 or your opponent's rear
guard unit and place it in the vanguard circle - any
effin' unit: and that, is what makes it so deadly. your
grade 0's are not safe. your laurel is not safe. your
skull witch nemain is not safe.
in a dark irregular vampir centered build, this is so
easy to pull off, not to mention fast. also, you can
just keep it in your hand until the right time comes so
that the opponent won't be expecting it and just leaving
you hanging at 4 damage (which most players do if they
found out that you're using a megablast deck)
this card is splashable to other decks as well like the
Oracle Think Tank. you can have the CEO Amaterasu in the
vanguard circle, have the vampir on the rear, and silent
tom on the other. this deadly combination usually
finishes off the opponent assuming vampir can suck in a
grade 0 because if so, silent tom would be unblockable,
and with the CEO's help, you can foresee any incoming
triggers (hopefully a crit) to seal the deal.
you can also combine this card with No Life King and
create an onslaught - both on the field and in the
opponent's mind (first hand experience); you can make
them believe that you'll pressure them with the No Life
King but wait! vampir enters the rear! just keep the
vampir as the element of surprise, or if you're
confident enough, use him on the vanguard circle and
scare the hell out of your opponent so that they'll
rearrange their field and may incur minuses in the
process. once the blast pulls off, your columns
will be in heightened stages depending on the power of
the new vanguard. 1 stage can be 2 stage, 2 stage can be
3 stage and so on. not only this card can deplete the
opponents hand, it can also be able to end the game
befitting for a "Final Turn!"
also, for beginners who aspire to succumb to the dark
side, the vampir build is one of the budget decks of
dark irregulars and easy to build too! just add
beaters like amon, basilisk and even demon eater! (apply
pressure!!)
clearly a force to be reckoned with, this card emits
fear and disorder on the opponent's ranks in the
battlefield - as expected from the top megablast unit in
existence in the english format.
now, are you still not afraid of the dark? >=)
time for the ratings:
competitiveness: 4.0 (being a megablast keeps him from
being 5)
fun factor: 4.0 (feeling sadistic? this one's for you!)
art: 2.0 (i'm sorry >_< )
|
Maro MoonMist |
I'm a new guy here so I apologize if you find this
review a useless block of words....
Anyway we are in the middle of the Megablast week and
today we will be looking at the best Megablaster on the
game, Stil Vampir!!!
Vampir is the best because it possesses some of the best
conditions for a megablaster:
1. It can be
used even as a Rearguard
2. It has a
ACT skill, meaning you can just activate its effect
without relying on conditions like hitting
3. It belongs
to a clan that soul charges heavily, the Dark Irregulars
4. It does
not need a Dark Irregular vanguard to activate, so you
can use this as a tech or in a hybrid in any
megablasting deck.
For the megablast skill....the skill is devastating. By
"degrading" a vanguard to a G1 or better yet, G0, not
only does your opponent need higher amounts of shields
for defending the weaker vanguard, you are also limiting
his guarding options since he cannot guard with higher
grade units from the hand. If you did not finish off the
opponent that turn, he/she will still have a hard time
recovering from depleted hand and the instant -1 that
the opponent rode.
In a dedicated DI deck, you can easily achieve the 8
soul requirement for the megablast and also take
advantage of Vampir's soul charging like boosting Doreen
or setting the needed number of souls for Amons and
Devil Child. You can even use it as a backup for No life
King, Death Anchor after exhausting your opponent's
resources by the King's pressure.
For a hybrid megablast build, Vampir is a very welcome
ally. An OTT deck can even utilize him with a Silent
Tom, making an attack that is impossible to guard if you
made him ride a G0 unit.
Btw, I rate cards by Art, Fun Factor and Force, ^_^x
Art:
Cool pose but kind of gayish... still 4/5
Fun Factor: Tricky to play,
not beginner friendly but makes a lot of good combos,
4.5/5
Force: Trust me, it
can win games!! Deadly fabulous vampire...
4.5/5
|
|