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Mobile Hospital, Feather Palace

- #BT06/021EN

Date Reviewed: Mar. 28, 2013

[AUTO](VC):At the beginning of your main phase, Soul Charge (1), and this unit gets [Power]+2000 until the end of turn. [AUTO](VC):[Soul Blast (8) & Counter Blast (5)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose a card in your damage zone for each of your «Angel Feather» rear-guards, and heal them.

Ratings Summary

Rating: 1.10

Ratings are based on a 1 to 5 scale. 1 being the worst. 
3 ... average.  5 is the highest rating.

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Elliot
"Gale" Gaylord

Suddenly, booster 6 happens, and Megablast units get far more interesting, but also far less flexible (as if they needed to be any less so given their costs and conditions already). Mobile Hospital, Feather Palace is among those that does something really cool, but just doesn't have the synergy one would want in a Grade 3.
 
No Angel Feather unit short of Lightning Charger benefits from the soul. Strike one.
 
The Megablast may only be used in the Vanguard Circle. Strike two.
 
You must also hit the Vanguard in order to use said Megablast. Strike three. Pity. Being able to heal all your damage is an incredibly potent and game-swinging ability.
 
But to Feather Palace's credit, it forms a 22K line with Clutch Rifle Angel, is easy to set up thanks to Critical Hit Angel and Happy Bell, Nociel, and even allows you to run a few counterblast-using cards thanks to the general (pseudo) unflipping nature of the Angel Feather clan.
 
If you feel like building a deck on pennies, it's certainly possible here. All the more fun if your opponents just looove to overextend and go for the game too fast. The two-pronged threat of losing rear-guards and having all your hard work go to waste with a single hit is always a nice wake-up call. It's entirely outside the realm of viable in even a slightly competitive environment, though, 'specially when AF is already sporting plenty of great G3s. 1/5

XrosHawk

Today we take a look at Angel Feather’s Megablast unit, Mobile Hospital, Feather Palace.

It has the standard SC, +2k common amongst megablasts while the blast itself is rather unique. When it hits the vanguard, you can heal one point of damage for every Angel Feather unit in your rearguard. Looks good on paper right? Now rip apart the paper and burn it. This is what we are actually looking at.

Feather Palace is a terrible, terrible megablast unit if only because of a few restrictions and problems with it. One is that it has the common problem among said megablast units, in that it takes all game to set up and by the time your on five damage, your opponent should be roughly around the same, so a connecting vanguard attack should kill them meaning your whole buildup at this point has usually for naught. The second, biggest restriction to this guy, is that he must HIT the vanguard, which at the point that you can activate the blast, your opponent should be stopping your vanguard at all costs. The last big restriction on Feather Palace, he can only activate his megablast in the vanguard, further limiting his usage unlike some other megablast units, which can activate in the rearguard as well (such as Mr. Invincible).

Don’t get me wrong, should you get the skill of this guy off (probably never will), it can be extremely devastating to your opponent, because you have just reset yourself back to zero damage while they are at their 4-5th damage. This places you in a position where your opponent has to block EVERYTHING you throw at them, while you can just sit back and soak in damage.

Though getting the megablast off might be more detrimental to you then your opponent. This is because you have tossed away the extra ‘hand’ you have built up over the game, limiting down your damage switching options. However, this should only be a problem for a turn or so before that can get back on track.

Mobile Hospital, Feather Palace, despite how good his skill looks, is just a terrible unit. To play him effectively, your deck will have to focus on him, which is hard work to do in a clan that doesn’t have much soul charging options and honestly, there are better cards, like Kiriel or Shamsiel, to play then this guy.

It’s a shame to; He just looks so god damn cool.

Rating 1.2

 


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