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Swordsman of the Explosive Flames, Palamedes
- #BT03/005
Date Reviewed:
Mar. 5, 2013
[AUTO](VC/RC):When this unit attacks, if the number of grade 3 «Royal Paladin» vanguards and/or rear-guards you have is two or more, this unit gets Power +3000 until end of that battle.
Ratings
Summary
Rating: 4.40
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
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3D |
Palamedes, preferably known as POWER-MEDES is an
excellent card that pretty much never has gone out of
style. Just look at him fabously EXPLODING.
Palamedes is granted an additional +3000 during your
turn while you have two or more Grade 3 Royal Paladin
Units on the field. This allows him to hit a variety of
numbers not only including the usual standard 16, 20 and
21 but also additional 22 with Toypugal (who is a 9000
booster that shares it's skill with POWER-MEDES) which
is noteworthy due to the existence of Chief Nurse
Shamsiel as well as Majesty Lord Blaster in opposing
Royal Paladin decks.
Another particular number it can hit, which you will
hear quite a bit about in the following days, is 18000
against the ever so annoying Dragonic Overlord The End.
The thing is with the condition fulfilled, POWER-MEDES
can be boosted with your starter (most likely Wingal
Brave) meaning Brave is never dead in site which is
actually noteworthy due to fact that his condition isn't
the easiest to fulfill, especially considering the fact
he scales up with Blaster Blade/Dark for a grand total
OF 14000. Yeah, so not that amazing.
The real beauty of POWER-MEDES is that he, himself is a
Grade 3 Royal Paladin, which means if normal called to
the rearguard he is instantly a 13000 Attacker which is
just wow really. A Practically conditon-less 13000
attacker is amazing and deserves an EXPLODING rating.
4 POWER OUT OF 5 POWER!
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Elliot
"Gale" Gaylord |
Long before the Vanguard slot was opened up to sheer
insanity, rear-guards and their potential were
constantly of concern while building a deck. They had
their limits, but many specific combos were capable of
reaching large numbers at a cost. Such is not the case
with today's card. Swordsman of the Explosive Flames,
Palamedes single handedly redefined what it means to be
a rear-guard and blew everything else out of the water,
causing several generations of cards to be scaled back
in power for fear of creating another problem.
Palamedes attacks for 13K simply by being. No tricks, no
setup - if he's a rear-guard, he's online. The condition
of needing two more more Grade 3 Royal Paladins in the
rear-guard or Vanguard circles is entirely superfluous
due to his own inclusion. There's no shortage of 7K and
up booster to pair with him, and you can expect his
column to be completed instantly due to the nature of
the decks he's in. As far as rear-guards go, I'd label
him public enemy number two, right behind Silent Tom.
Even as a Vanguard, Palamedes doesn't perform too
poorly. He can reach the 21K threshold without skipping
a beat, so you never have to feel obligated to replace
him. After all, Alfred works in the rear-guard too.
I can't rate this card any less than 5/5; it's an
automatic inclusion at 2 or greater in any Royal Paladin
deck sans Majesty Lord Blaster.
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David NavyCherub Lynn |
Swordsman of the Explosive Flames, Palamedes
Palamedes is a poorly designed card. I'm sure there was
some good intention to make him have a condition of some
sort, to keep the player on their toes as they try to
keep his ability active. Unfortunately, Palamedes fell
through the cracks and entered the game as we all know
him - a conditionless 13000 beater.
Conditionless you say? Yeah, pretty much. You see,
Palamedes gains 3000 power when he attacks as long as
you control two or more Royal Paladin grade 3s. There is
actually a grade 2 version of this card that does the
same thing, but there is one major difference that makes
the grade 2 Palamedes mediocre and the grade 3 Palamedes
amazing - The Swordsman of the Explosive Flames himself
is a grade 3, and you can't call grade 3s unless your
vanguard himself is a grade 3. In other words, unless
Palamedes is your vanguard, there are no situations
where his ability is not active.
This makes Palamedes one of the most useful rearguard
grade 3s in the game, though the appearance of
crossrides has made him potentially less and more useful
at the same time. With 13000 power, Palamedes can hit
any vanguard in the game without a boost with the rare
exception of a Shamsiel that has had two damage hit the
table within the turn. He can also hit the magic numbers
of 20000 and 21000 with incredible ease and at no cost,
making traditional, 11000 and lower defense vanguards
fear his presence immediately. Even Majesty Lord Blaster
doesn't like him too much, since a Toypugal behind a
Palamedes is an even 22000 against him. Crossrides like
the End and Phantom Blaster Overlord don't have as much
to fear, since the situations that would allow for
Palamedes to naturally hit 23000 or higher are too
specific and situational to really ever be relevant, so
in that sense Palamedes has lost some effectiveness, as
the End will be a very popular deck for a very long
time. That doesn't diminish his other uses, though, and
there is still not much reason not to run him in a Royal
Paladin deck of any kind.
4/5
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AzureWings |
Hey guys, AzureWings here. Today on this lovely
Tuesday March 5th we have a Royal Paladin that is a must
have in almost every competitive deck, Swordsman of the
Explosive Flames, Palamedes.
Palamedes is probably one of the most consistent
rearguards in Vanguard seeing as in order for his effect
to activate, you need to have at least two Royal Paladin
grade 3's on the field. Now in order to play Palamedes,
you need to have a Grade 3 Vanguard. So basically his
effect is almost a for sure thing.
Now when it comes to offensive capabilities, he's a 10k
base with a 3k boost from his effect. Now considering we
are entering a world where 13k defense is becoming the
norm, attacking for 13k unboosted is a great asset,
boost it with anything thats 5k or higher, you're now
forcing 10k shield. When it comes to acting on the
defensive side, for obvious reasons, it can't intercept.
However because of the 13k attacking power, its not
uncommon for your opponent to try and take out
Palamedes,so for this reason it does relieve a bit of
pressure from your Vanguard(Temporarily) so while yes
you're losing a Valuable rearguard but maybe that turn
of facing less pressure to your Vanguard is just what
you need.(So its the lesser of two evils really).
So to wrap this up, Palamedes is a phenomenal tool for
the Royal Paladins allowing them to reach great numbers
in the rearguard(18-21k with ease) while the cost is
basically for free. This card may be expensive but
considering it works in..pretty well every build, its
worth it. For these reasons and more I don't have
anything bad to say, other then if you ride it, you
might temporarily have a 10k vanilla Vanguard. But I
mean, thats like many rearguard only units in this game.
Now I want to give Palamedes a perfect score, but
unfortunately I just can't because of that small issue I
pointed out. So a 4.5/5 it is.
I will however give the artwork a 5/5. I absolutely love
it.
Especially the wings...even though they're not Azure...
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