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Sealed Demon Dragon, Dungaree

- #BT08/008EN

Date Reviewed: May 17, 2013

(RRR):I'll show you. Even the followers cower in fear of the sealing powers! (SP):Making me unleash this seal was foolish... ... I'll make you regret it in the world hereafter!

Rating:  1.0

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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WarLycan36
Go Rogue,
Go Pro
YouTube
Page

What's up, you guys?! It's time that we ended this weekend...with the worst RRR in the set...ironic, huh? xP

Sealed Demon Dragon, Dungaree
Power: 11000
Grade 3
Clan: Narukami
Race: Thunder Dragon
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose a card that were bound with this card's effect, and put it on the bottom of your deck] Choose one of your opponent's rear-guards in the front row, and retire it. This ability cannot be used for the rest of that turn.
[CONT](VC/RC):If you do not have any cards in your bind zone that were bound with this card's effect, this unit gets [Power]-2000.
[AUTO]:When this unit is placed on (VC), bind two cards from the top of your deck.

Riddle me this: what's worse than a 11,000 power unit with a restraint? An 11,000 power unit that makes itself lose power if you decide to use its best effect, which is horrible in its own rite, more than one time! As soon as you ride into Dung here, you must bind the top 2 cards of your deck. Personally, if they were kept face down, they would e good as it would keep your opponent guessing on how many triggers are left. However, with Dung, they are kept face up which kills it for me

Not to mention that his Limit Break is mediocre at best; it allows you to retire a front row rear guard, but that's just it! I personally would've liked it more if it were to target any rear guard and not just the front line. Also, to use this skill, it requires 1 Counterblast and by taking one of your bound cards from this effect and placing it at the bottom of your deck. So with that said, if you bound away triggers, it's officially stuck at the bottom unless you use units that can shuffle to other places.

Even worse, if you do run out of bound cards, this unit drops from a respectable 11,000 to a horrible 9,000 Vanguard with no more skill! In other words, you can only use Dung's Limit Break once to retain the 11,000 power unless you decide to use Koa Koa to help it stay at 11,000...during your turn only......yeah, I'm sticking with Thunder Break Dragon and Dragonic Kaiser Vermillion on this one...

Rating: 1/5

Next Time: An Aqua Force card........maybe???

Go Rogue... Go Pro!!!

 


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