WarLycan36
Go Rogue,
Go Pro
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What's up, you guys?! It's Friday, and it's time to
end our crazy Aqua Force week with the only holo Tear
Knight...
Tear Knight, Valeria
Power: 9000
Grade 2
Clan: Aqua Force
Race: Aquaroid
[AUTO](VC/RC):When this unit's attack hits a vanguard,
if you have an «Aqua Force» vanguard, if it is the
fourth battle of that turn or more, choose one of your
opponent's rear-guards, and retire it.
What I find interesting about Valeria is on how she
can potentially be a mini-Maelstrom. How? Simple really.
It's a one-time trick, but when combined with Aqua
Breath Dracokid, she practically becomes one. Anyway,
enough about combos; we're talking about the individual
card.
Since Aqua Force was released, I've had people debate
on whether to use Valeria or her brother, Algos.
Personally, I run 2 of each that way I can get a better
grasp on the two. Most of the time, I've always seen
myself lean more and more towards Valeria mainly because
she becomes much more of a threat while on the field
especially with the lack of retiring skills that Aqua
Force has (her, Maelstrom and Hydro are the only current
ones). With that said, if she does become the 4th attack
or higher, then if they can't guard it, then not only do
they take a hit of damage, but they also lose a
rear-guard. It'll be tricky on if she would be able to
hit or not, but that's the point; she's what I like to
call a, "Damage Sponge" meaning that she's placed on the
field for two reasons: 1.) To pressure cards our of your
opponent's hand and 2.) To become a target for attacks
that ultimately means less attacks to focus on your
Vanguard.
In short, don't be surprised if you don't pull off
her effect her often; you have to play her more as a
pressure card then an aggressive card, but if you use it
correctly, then she becomes pretty scary.
Rating: 3.5/5
Next Time: Hey! AzureWings! I'm invited to your 21st
birthday party...right?! xD
Go Rogue...Go Pro!!!
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Destiny
Heroic |
Tear Knight Valeria
Tear Knight
Valeria is one of my favorite Aqua Force units. If her
attack hits the vanguard when the number of attacks is
four or more that turn, you get to retire one of your
opponent’s rear guards for free. Getting to the fourth
attack is pretty easy for Aqua Force to pull off, so
Valeria should always be a threat. With units like Storm
Rider Basil, you can potentially hit four attacks by
turn two. Any free retiring is a good thing.
In the late
game, you’ll probably be attacking with Valeria as the
third attack so that your vanguard can have the fourth,
so getting her skill off at that point will be more
difficult; it will rely on your vanguard drive checking
a stand trigger. Hitting that stand, though, will force
yet another card from your opponent’s resources.
The biggest
problem with Valeria is her size. At 9k, she must be
supported by a booster to threaten most vanguards at
grade 3, or rely on a trigger being drawn. This can take
away from her usefulness in the late game, but with
stand triggers, her threat will always be there.
Rating: 4/5 –
Great skill, but needs to be supported to be useful.
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