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Demonic Lord, Dudley Emperor
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#OB03/00IEN
Date Reviewed:
May 29, 2013
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose two «Spike Brothers» from your hand, and put them into your soul] When this unit attacks a vanguard, you may pay the cost. If you do, search your deck for up to two «Spike Brothers», call them to separate open (RC), and shuffle your deck.
[AUTO](VC):When this unit is boosted by a «Spike Brothers», this unit gets [Power]+3000 until end of that battle.
Rating: 4.75
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
Back to the main COTD
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WarLycan36
Go Rogue,
Go Pro
YouTube
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What's up, you guys?! Honestly, my mind is still
thinking that it's Tuesday because of the short week,
but that makes having the weekend show up all the more
sweeter. xD Anyway, here's the next COTD:
Demonic Lord, Dudley Emperor
Power: 10000
Grade 3
Clan: Spike Brothers
Race: Workeroid
[AUTO](VC) Limit Break 4 (This ability is active if you
have four or more damage):[Counter Blast (2) & Choose
two «Spike Brothers» from your hand, and put them into
your soul] When this unit attacks a vanguard, you may
pay the cost. If you do, search your deck for up to two
«Spike Brothers», call them to separate open (RC), and
shuffle your deck.
[AUTO](VC):When this unit is boosted by a «Spike
Brothers», this unit gets [Power]+3000 until end of that
battle.
The king of Spike Brothers...and for good reason!
This is, debatably, the best Spike Brothers card in the
game just because of the limitless potential that this
card unlocks for your deck! Need that extra push to get
that final damage? Call 2 Juggernaut Maximums from your
deck to have two more heavy hitting attacks go in! Have
only Grade 3's and need a better defense setup? Call a
pair of Panzer Gales for some Special Intercepts! The
only downside with this is that it'll cost you two cards
in your hand, but these cards go into your Soul for food
for the rear-guard powerhouses. To make things better,
when Dudley Emperor is boosted by a Spike Brother, then
he gains an extra 3,000 power which makes his overall
potential attack power 21,000 (when boosted by Wonder
Boy) which makes it so that anything that's 11,000 or
weaker have to guard with 15,000 worth of shield and
hope that no triggers are revealed. Speaking of weak
Vanguards, however, I do believe that being at 10,000
power makes him all the more vulnerable by the Loyalty
Columns and any other columns that can attack with a
combined power of 20,000 or higher, and in this clan,
where you have a super high offense and an extremely low
defense, that can cost you the game.
Overall, the Spike Brothers represent high risk and
high reward in the correct hands, and Dudley Emperor
represents his team the best that he can...especially
when his OTHER teammates join the fun! *obvious OCG
foreshadowing*
Rating: 4.5/5 (that 10,000 power still kills me
inside. >.>)
Next Time: Agents are...GO!!!
Go Rogue...Go Pro!!!
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Destiny
Heroic |
Demonic Lord, Dudley Emperor
The Duddles, Big
D, Dudley-kins. This guy made Spike Brothers the
competitive force they are today. Replacing the
inconsistent General Seifried as the primary vanguard,
Duddles has a high cost, high return limit break that
can often end games in one turn. Counterblast two and
soul charge two cards from your hand, and you can call
out any two Spike Brothers units from your deck. You do
this as Duddles is attacking, but before the opponent
guards the attack, so anything you call is called
“during the battle phase”, which is a trigger condition
for a few powerhouses that you could potentially be
calling. This skill is not grade restrictive, either, so
calling out two Juggernaut Maximum is fair game, and the
two cards you just put in the soul will ensure that the
Juggernauts can attack at full strength. Coupled with
his second skill (plus 3k power when boosted by a Spike
Brothers), a Duddles limit break can easily overwhelm an
ill-prepared opponent and inflict a ridiculous amount of
damage, and if it doesn’t, you can just as easily do it
again next turn.
One must be
careful when piloting a Dudley themed Spike Brothers
deck, though. The steep cost can often leave you without
a good sized hand, making you vulnerable should your
limit break play fail. A greatly conservative early game
and some future planning is essential to a Spike
Brothers player. You’ll want to fill up your soul, and
have your front rear guard positions open by the time
you limit break, all the while maintaining a hand.
Just because you
can call any grade Spike Brothers doesn’t necessarily
mean you should always grab two Juggernauts. If you know
your opponent is able to make a counter swing next turn,
you have some other, more defensive options available.
Panzer Gale comes to mind, for defence, as does Fierce
Leader, Zachary, for hand replenishment.
Dudley is a
versatile powerhouse for the Spike Brothers deck,
trading two cards in hand for whatever you need at that
moment.
Rating: 5/5 –
Singlehandedly optimized the Crush Rush attack pattern.
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