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Ancient Dragon, Spinodriver
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#BT11/012EN (RR)
Date Reviewed:
Nov. 11, 2013
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Choose two of your «Tachikaze» rear-guards, and retire them] When a «Tachikaze» rides this unit, you may pay the cost. If you do, draw two cards, and choose your vanguard, and that unit gets [Power]+10000/[Critical]+1 until end of turn.
Rating: 4.50
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
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Ezel's Guardian |
Ancient Dragon Spinodriver:
Today's review is going to be a little bias (especially
since I'm loving playing this deck right now).
Today, we have spinodriver, the break ride card for the
tachikaze clan, and in my opinion a pretty descent card
for the under appreciated clan. The mechanics are
simple, when you break ride, you need to retire two rear
guards, and your vanguard gets +10000, +1 critical and
you draw two cards. Sometimes it sucks if those cards
you draw are triggers, but that's a risk you take with
drawing. But at the end of the turn, you basically set
yourself up to have a very versatile hand.
In my experience, I break ride Tyrranolegend, and I set
him up to attack for about 40000 with three criticals.
Some players don't expect this kind of hit early on in
the game, and it helps for quick victories.
Rating: 5/5
art: 4/5 |
WarLycan36
Go Rogue,
Go Pro
YouTube
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What's up, you guys?! It's Tuesday and time to look
at more dragon/dragon-like units, and today, we have...
Ancient Dragon, Spinodriver
Power: 11000
Grade 3
Clan: Tachikaze
Race: Dinodragon
[AUTO] Limit Break 4 (This ability is active if you have
four or more damage):[Choose two of your «Tachikaze»
rear-guards, and retire them] When a «Tachikaze» rides
this unit, you may pay the cost. If you do, draw two
cards, and choose your vanguard, and that unit gets
[Power]+10000/[Critical]+1 until end of turn.
[AUTO](VC):When this unit attacks, if the number of
rear-guards you have is more than your opponent's, this
unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same
clan as this unit, this unit cannot attack)
...Spinodriver is definitely one of the most
underestimated Break Rides out there. The Break Ride
Skill can be a game ender if done correctly. When you
ride on top of this, you retire 2 of your Tachikaze
units to draw 2 cards, give your Vanguard +10,000 power
AND an extra Critical of damage. The fact that you draw
cards helps cancel out the drawback of you losing any
kind of advantage from the 2 sacrifices and the Critical
and Power can really put on the pressure. One of the
best combos you can do with this is with Destruction
Dragon, Dark Rex as it gives you an extra Vanguard
attack which is even more powerful than your previous
one. Speaking of combos, it's also a very good combo
using this with Skyptero, Iguanagorg, or the lesser used
Blightops if you are using Shieldon for some reason, and
when used with Dark Rex, Beamptero and Slashptero can
boost up Dark Rex even more with it going as high as
35,000/2 Critical (2 Slashptero and 3 Beamptero) as a
second attack!
As for Spinodriver's other ability, when you attack
with Spino, should you have more rear-guards than your
opponent, then Spino will be at 13,000. It sounds odd
seeing how you sacrifice your own field for effects, so
it would be smarter in theory to make it so that when
you have less rear-guards, but it actually isn't that
bad as Tachikazes can now have a very solid recovery
engine and draw power, so pulling off Spino's effect is
easier than given.
The only drawback is that Spino's Break Ride is
mandatory, but that's still not had given the
consequences.
Rating: 4/5
Art: 4/5 (RUN!!!)
Next Time: LEGEND has it that Phantom Blaster Dragon was
this Tyrant of a beast...
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
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