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Ancient Dragon, Tyrannolegend - #BT11/013EN (RR)

Date Reviewed: Nov. 13, 2013

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Choose three of your rear-guards with "Ancient Dragon" in its card name, and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+10000/[Critical]+1 until end of that battle. [ACT](VC):[Counter Blast (2) - Cards with "Ancient Dragon" in its card name] This unit gets [Power]+5000 until end of turn. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Rating:  4.00

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Ezel's Guardian

Continuing on with one of my favorite week is Ancient Dragon Tyrannolegend.  This card has some serious destructive power if used correctly. First, let's break the card down. This card is a Tachikaze grade 3 with 11000 power, the "Lord" hindrance. and (as of the lately with all sub-clans) the standard especial counterblast power-up. the card's destructive power comes from its limit break. When Tyrannolegend attacks the vanguard, sack three rear-guards, and it gets +10000 and +1 critical. When combined with the right strategy and timing, this can be a game ending move. If you manage to break ride this card atop of spinodriver, your opponent is looking at a minimum of dropping 20000k in shield from his hand.
 
Basically, this card is all about patience, if you can create the right conditions, and are positive your opponent has no perfect guards, you have yourself a game winning move.
 
Rating 4/5( the card is situational, but amazing nonetheless).
Art 4/5


WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, you guys?! It's Wednesday and time to look at more Dragons! Let's see what we have today...

Ancient Dragon, Tyrannolegend
Power: 11000
Grade 3
Clan: Tachikaze
Race: Dinodragon
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Choose three of your rear-guards with "Ancient Dragon" in its card name, and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+10000/[Critical]+1 until end of that battle.
[ACT](VC):[Counter Blast (2) - Cards with "Ancient Dragon" in its card name] This unit gets [Power]+5000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...Tyrannolegend is basically what Phantom Blaster Dragon SHOULD'VE been! A constant 11,000 power, and his main skill being a AUTO instead of a ACT. Making it an AUTO makes Tyrannolegend all that more unpredictable as you can decide to use it when your opponent least expect it. With Phantom Blaster Dragon, however, you can see it coming as it's before the Battle Phase and can be prepared for.

Another thing that Tyrannolegend has is the fact that he's an Ancient Dragon. This can both be a benefit and a drawback as you can only use his effects with Ancient Dragon units, but the Ancient Dragon legion is already pretty solid as is especially with their ace in the hole: Iguanagorg, but I have a whole report down on that sucker, so another day.

Tyrannolegend also has a Especial Counterblast that can give him +5,000 power, but it really shouldn't be used as you are already using enough Counterblasting on other cards depending on your build or how much you are abusing Iguanagorg...like me. XD

In short, Tyrannolegend is the definition of a pure power card, and while it is possible to stop him, it's definitely difficult especially when it can go 31,000/3 Critical by himself...

Rating: 4/5
Art: 3/5 (Not really the flashiest of arts, but power isn't made to be glamorous; it's made to hurt...a lot...)
Next Time: The forgotten Rex...for good reason...

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!

 


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