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Goddess of Good Luck, Fortuna

- #BT11/003EN (RRR)

Date Reviewed: Oct. 30, 2013

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (3)] When this unit's drive check reveals a grade 1 or greater «Genesis», you may pay the cost. If you do, put the card revealed with that drive check into your drop zone, and perform an additional drive check.

Rating:  4.0

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, you guys?! It's Wednesday, and it's that time of the day for a Card of the Day! Today, we have...

Goddess of Good Luck, Fortuna
Power: 11,000
Grade 3
Clan: Genesis
Race: Noble
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (3)] When this unit's drive check reveals a grade 1 or greater «Genesis», you may pay the cost. If you do, put the card revealed with that drive check into your drop zone, and perform an additional drive check.
[ACT](VC):[Soul Blast (3)] This unit gets [Power]+5000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...this one is actually kind of hard for me to properly rate seeing how, in the US format, Genesis is only about 6 different cards, so you technically can't make a pure Genesis deck until December when Set 10 comes out. However, after doing some research on this clan and it's main niches, Soulcharging into Soulblasting, I see that Fortuna here is actually pretty nice as it combos with certain cards in the deck namely the two Witch cards that are also in Set 11.

As for her Limit Break, if you Drive Check a Grade 1 or higher, you can Soulblast 3 cards to discard that Drive Check and essentially try again. This is pretty incredible as you can actually do this effect multiple times should you have the sufficient amount of Soul to do so. With this, it helps the probabilities of getting a Trigger and can really help in those dire situations where your opponent made it so that you needed two Triggers in a row to pass (2 to pass for short) and your first check was a trigger. with that extra Drive Check, it gives you that much needed second chance that most players wouldn't mind having.

As for her other skill, you can Soulblast 3 to give Fortuna +5,000 power. It's an alright effect, but kind of generic seeing how most of the new Lords of Set 11 all have a +5,000 boost of sorts whether it's a Soulblast or a Especial Counterblast, but personally, I'd retain the Soul for her Limit Break unless either A.) You have a giant amount of Soul to squander or B.) You are in the situation where the extra 5,000 really matters the most, which is in a late game scenario.

Overall, Fortuna is a pretty nice card...but we can't use her for about a month, so she stays in the binders...for now.

Rating:
Pre Set 10: 1/5 (literally unplayable)
Post Set 10: 4/5 (Pretty damn good especially with the Break Ride)
Art: 5/5 (All Genesis bosses have some REALLY nice art!
Next Time: Welp...all Hellfire has broken loose...YAY!!!

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!

Ezel's Guardian Mord

 


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