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Hellfire Seal Dragon, Blockade Inferno

- #BT11/004EN (RRR)

Date Reviewed: Oct. 31, 2013

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)-card with "Seal Dragon" in its card name] Retire all of your opponent's grade 2 rear-guards, and this unit gets [Power]+10000 until end of turn. [CONT](VC):If you have a card named "Seal Dragon, Blockade" in your soul, this unit gets [Power]+2000. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Rating:  3.00

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, you guys?! It's Thursday, and today, we are looking at a personal favorite of mine from Set 11...

Hellfire Seal Dragon, Blockade Inferno
Power: 11000
Grade 3
Clan: Kagero
Race: Flame Dragon
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)-card with "Seal Dragon" in its card name] Retire all of your opponent's grade 2 rear-guards, and this unit gets [Power]+10000 until end of turn.
[CONT](VC):If you have a card named "Seal Dragon, Blockade" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...Blockade Inferno is definitely an interesting card seeing how it has a unique ability to retire multiple things. However, what exactly he retires and his cost are pretty restricted seeing how you have to Especial Counterblast 2 Seal Dragons to retire all Grade 2 units on your opponent's field and give Inferno an extra 10,000 boost. With that in mind, the whole objective of the Seal Dragon deck is to retire out the non-Grade 2's and try to clog your opponent's field with their own Grade 2's. Using this method with Blockade Inferno, it's made to try and knock out at least 2 units when done successfully, but unless you are facing Cat & Jack (A certain deck profile on my channel ;-)), then it's not going to always clog out a Grade 2. With that being said, Inferno still gets the 10,000 boost even if it doesn't retire anything, so, if Crossridden, Inferno can be sitting at 23,000 by itself, which isn't very shabby.

In short, Inferno is a pretty fun card, but shouldn't be taken very seriously in a tournament structure.

Rating: 3/5
Art: 10/5 (I'm breaking the out of 5 ruling because this art is THAT FREAKING AWESOME!!!)
Next Time: The one card that most people will Neverend with the amount of questions...

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!

 


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