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Shura Stealth Dragon, Kujikiricongo
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#BT13/002EN (RRR)
Date Reviewed:
Apr. 29, 2014
text: See Below
Rating: 3.25
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
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WarLycan36
Go Rogue,
Go Pro
YouTube
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What's up, you guys?! So after the sneak preview of
Set 13, I guess it's about time to look at some of the
cards coming from the new set. Let's see what we have
today...
Shura Stealth Dragon, Kujikiricongo
Power: 11000
Grade 3
Clan: Nubatama
Race: Abyss Dragon
[AUTO] Limit Break 4 (This ability is active if you have
four or more damage):When a «Nubatama» rides this unit,
choose your vanguard, and until end of turn, that unit
gets [Power]+10000, your opponent chooses one card from
his or her hand, discard it, your opponent chooses one
card from his or her hand, bind it face down, and at the
end of that turn, your opponent puts that card bound by
this effect into his or her hand.
[AUTO](VC):When this unit attacks, if the number of
cards in your opponent's hand is three or less, this
unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same
clan as this unit, this unit cannot attack)
...combining the two main aspects of the Nubatama
clan, Kujikiricongo is definitely a scary sight to
behold. He has a solid 11,000 power with a Break Ride
that combines old school Nubatamas of discarding with
the new school Nubatamas of binding. When you Break
Ride, the new Vanguard gains 10,000 Power, and you get
to make your opponent discard a card from their hand AND
bind one of their cards for a turn. The fact that this
card disables a good chunk of your opponent's guarding
capabilities makes this a very underestimated card and
definitely a candidate as a overlooked gem. The point
gain boost that all Break Rides have is pretty okay by
itself, but definitely can be pulled off easier by going
Break Ride over Break Ride as that will more than likely
make your opponent'd hand to less than 3 by then
especially if combined with the pressure capabilities of
Dreadmaster and Kuroko.
Overall, the fact that this is as overlooked as it's
been, maybe now is a good time for the Nubatama Ninjas
to finally rear out their heads!
Rating: 4/5
Art: 4/5 (Definitely liking the ominous feeling of the
card)
Next Time: Emergency! Emergency!
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
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Saikyo
Cardfighter
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Shura Stealth Dragon,
Kujikiricongo
What in the...Nubatama
support! Holy crap every hipster's dream came true. But
anyway, what we have is one of Nubatama's only two
viable aces, Kujikiricongo (mouthful). It's a Break Ride
that grants 10k to your VG as usual, and then it
discards one of the opponent's cards in the hand, and
binds a card in their hand face down until the end of
the turn.
This is a finisher,
designed to help end the game in one shot. The bound
card could also technically turn into a plus if its
attack hits and our new starter Kuroko is boosting, but
it'll be Late Game by then, so don't count on the
Vanguard ever hitting by this point. Instead, it's best
used to knock out valuable hand out of the opponent to
screw their guard.
Which would be fantastic if
Nubatama had more than one of each trigger. With what
they've got, you seriously need to hope for the best
trigger-wise since you don't have the luxury of any
higher than 4 Criticals to screw them in terms of
damage. Which is a problem, since the more damage the
opponent has and the less guard they have, the better
this would be.
Basically, make sure you
can end the opponent on the spot on the turn you do
Break Ride, since after you've exploded that turn,
you're fairly high and dry. He's useful though, so
that's a plus in his favour.
2.5/5
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