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Sunlight Goddess, Yatagarasu
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#BT14/004EN (RRR)
Date Reviewed:
Aug. 5, 2014
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (9)] When this unit attacks a vanguard, you may pay the cost. If you do, draw two cards, and choose up to two of your «Genesis» rear-guards, and [Stand] them.
[AUTO](VC):During the battle that this unit was attacked, when your «Genesis» guardian is put into the drop zone, put that card into your soul. This ability cannot be used for the rest of that battle. (If two cards or more are put into the drop zone at the same time, put one card into the soul)
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Rating: 2.25
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Saikyo
Cardfighter
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Sunlight Goddess, Yatagarasu
2nd card of the week is the
"Genesis for hipsters" card, Yatagarasu. Starting from
the top, Late Game, when she attacks, you Soulblast a
whopping NINE cards to stand 2 rear-guards and draw 2
cards. Ouch, that is a rather hefty cost all things
considered. Examining just that ability, you know that
you are now +2 up. You then stand an entire column (most
likely scenario given that standing just the front row
will more often than not even scratch the Vanguard) or
in the best case scenario Vermillion the field for cheap
by having them attack the opponent's front row.
That's rather high cost
though, which is where her 2nd skill comes in. When you
guard, one of the guardians used can be moved to the
soul instead of going to the drop zone. That's a fairly
neat way to bait people into attacking interceptors like
Grappa who then move to the soul to use their skills, or
just by racking up soul for a best case scenario +4.
However, of course it
warrants comparison to Minerva. Recapping, Minerva
pitches 3 from hand. The opponent then -2s at least
blocking Minerva's 2nd attack. You Twin Drive again. So
you +1 overall.
Yatagarasu in an average
scenario draws 2 and stands a column to be blocked for
10k assuming no triggers. So it's a +3. Sounds like
Yatagarasu's better. But wait, Yata costs 3 times as
much. Minerva on the other hand (assuming the game even
drags on long enough to USE Minerva three times) can
achieve similar card advantage results using her skill 3
times, and even then Minerva can pay much more easily
over the couse of the game, rather than packing it all
into one turn.
Yata isn't horrible and
it's nice that she sort of takes initiative, but I'd
rather convert soul into something for offense rather
than draw and prolong the game.
3/5
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Nanya |
Sunlight Goddess, Yatagarasu
Um, wow, soul blast of nine?! That effect better be
worth it.
Draw 2 and then restand two rear guards.
Hmm... I really think that the effect is way over-costed
for what it does. I might be missing something, I know
that later on there will be a Grade 2 that gives your
vanguard extra attack when soul blasted, but I don't
know if there's one that does that right now. Even for
Genesis, the Soul Blast of 9 is a VERY steep cost.
I do like the skill that isn't a limit break though, as
it both encourages and rewards you for guarding every
time.
Really, it might just be a better idea to use her to
build up the soul for Minerva and use Minerva to finish
your opponent off.
Rating: 1.5/5 |
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