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Knight of Afterglow, Gerard

- #PR/0063EN

Date Reviewed: February 12, 2014

text: See Below

Rating:  2.00

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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WarLycan36

Go Rogue,
Go Pro
YouTube
Page
What's up, you guys?!  It's that middle of the week of "(Un)known Promos Week", and today, it's time for something shiny...

Knight of Afterglow, Gerard
Power: 10000
Grade 3
Clan: Gold Paladin
Race: Human
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit's attack hits a vanguard, look at up to three cards from the top of your deck, search for up to one grade 3 «Gold Paladin» from among them, call it to an open (RC), and put the rest on the bottom of your deck in any order.

[CONT](VC):During your turn, if you have a grade 3 «Gold Paladin» rear-guard, this unit gets [Power]+3000.

            ...Gerard is one of those cards where it's a decent card, but personally, it's in the wrong clan, but I'll explain why later on.  Gerard is a mediocre 10,000 power that can be 13,000 power if you have another Grade 3 on the field, which is pretty simple as most decks in the end game have at least one other Grade 3 on the field.  His Limit Break really bugs me though for a few reasons starting with...

1.)  It can only call a Grade 3 from the top 3 cards
2.)  It has to be an open rear-guard.
3.)  The fact that it's a Limit Break makes it so that most players will definitely guard this as reason 1&2 practically telegraph what you plan on doing.

            Personally, this card should've been a Royal Paladin as its effect to gain 3,000 would compliment well with another unit in that clan with the same effect: Palamedes, and that they would have at least 2 units that are attacking with 13,000 by themselves and pose a nice threat, but as a whole, Gerard as a Gold Paladin really restricts its potential.

Rating: 2/5
Art: 2/5 (The holoness is the only think I like about it.)
Next Time: My Little Seapony...

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!

Saikyo
Cardfighter
R
Knight of Afterglow, Gerard
 
Next up is the first shiny promo, Gerard. His Limit Break is: when his attack hits a Vanguard, check the top 3 cards of your deck, summon a Grade 3 among them, and put the rest at the bottom of the deck. So yeah, this is the usual part where I say any Limit Break ability that involves hitting the Vanguard never works because Critical Triggers exist. So in the absence of his skill, all he really is is a column former with 8k+ boosters. Not impressive considering the number of other better units that can either shoot for the same numbers or surpass them. For crying out loud, ANY Break Ride can make his columns and have an 11k body for tanking to boot.
 
Even if by some convoluted chance you got sacked and you got behind in damage (which is the ONLY time he'll ever hit), the odds of him actually netting you a +1 are so low it's not worth relying on as a main gambit. Not to mention you can't even intercept your card away because Grade 3s have no shield.
 
Screw him. And screw Gold Paladin as a clan too.
 
1.5/5

Shoujax
We continue with this week’s review is all about promo cards you may or may not know about.  Today is about Knight of Afterglow, Gerard. This grade 3 has the limit break skill of being able to call other gold pally grade 3 cards. That and if you do happen to have another grade 3 out he is 13000. He’s not too bad especially in a gold pally deck that focuses on swarming and if he’s rode on top of Gancelot he’ll get a power boost to help. He’s useful but again far from perfect…noticing a theme here…

3.5 above average but not too much so.

 


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