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Knight of Afterglow, Gerard
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#PR/0063EN
Date Reviewed:
February 12, 2014
text: See Below
Rating: 2.00
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
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WarLycan36
Go Rogue,
Go Pro
YouTube
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What's up, you guys?! It's that middle of the week of
"(Un)known Promos Week", and today, it's time for
something shiny...
Knight of Afterglow, Gerard
Power: 10000
Grade 3
Clan: Gold Paladin
Race: Human
[AUTO](VC) Limit
Break 4 (This ability is active if you have four or
more damage):When this unit's attack hits a vanguard,
look at up to three cards from the top of your deck,
search for up to one grade 3 «Gold
Paladin» from among them, call it to an open (RC),
and put the rest on the bottom of your deck in any
order.
[CONT](VC):During your turn, if you have a grade 3 «Gold
Paladin» rear-guard, this unit gets [Power]+3000.
...Gerard is
one of those cards where it's a decent card, but
personally, it's in the wrong clan, but I'll explain why
later on. Gerard is a mediocre 10,000 power that can be
13,000 power if you have another Grade 3 on the field,
which is pretty simple as most decks in the end game
have at least one other Grade 3 on the field. His Limit
Break really bugs me though for a few reasons starting
with...
1.) It can only call a Grade 3 from the top 3 cards
2.) It has to be an open rear-guard.
3.) The fact that it's a Limit Break makes it so that
most players will definitely guard this as reason 1&2
practically telegraph what you plan on doing.
Personally,
this card should've been a Royal Paladin as its effect
to gain 3,000 would compliment well with another unit in
that clan with the same effect: Palamedes, and that they
would have at least 2 units that are attacking with
13,000 by themselves and pose a nice threat, but as a
whole, Gerard as a Gold Paladin really restricts its
potential.
Rating: 2/5
Art: 2/5 (The holoness is the only think I like about
it.)
Next Time: My Little Seapony...
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!! |
Saikyo
Cardfighter
R |
Knight of Afterglow, Gerard
Next up is the first shiny promo, Gerard. His Limit
Break is: when his attack hits a Vanguard, check the top
3 cards of your deck, summon a Grade 3 among them, and
put the rest at the bottom of the deck. So yeah, this is
the usual part where I say any Limit Break ability that
involves hitting the Vanguard never works because
Critical Triggers exist. So in the absence of his skill,
all he really is is a column former with 8k+ boosters.
Not impressive considering the number of other better
units that can either shoot for the same numbers or
surpass them. For crying out loud, ANY Break Ride can
make his columns and have an 11k body for tanking to
boot.
Even if by some convoluted chance you got sacked and you
got behind in damage (which is the ONLY time he'll ever
hit), the odds of him actually netting you a +1 are so
low it's not worth relying on as a main gambit. Not to
mention you can't even intercept your card away because
Grade 3s have no shield.
Screw him. And screw Gold Paladin as a clan too.
1.5/5 |
Shoujax |
We continue with this week’s review is all about promo
cards you may or may not know about. Today is
about Knight of Afterglow, Gerard. This grade 3 has the
limit break skill of being able to call other gold pally
grade 3 cards. That and if you do happen to have another
grade 3 out he is 13000. He’s not too bad especially in
a gold pally deck that focuses on swarming and if he’s
rode on top of Gancelot he’ll get a power boost to help.
He’s useful but again far from perfect…noticing a theme
here…
3.5 above average but not too much so. |
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