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Wolf Fang Liberator, Garmore
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#BT12/002EN RRR
Date Reviewed:
Feb. 25, 2014
text: See Below
Rating: 2.50
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
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WarLycan36
Go Rogue,
Go Pro
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What's up, you guys?! It's Tuesday, and it's time to
take a look at more of the newer, shinier cards of the
set, and today, we have the newest ace of Gold
Paladins/Liberators...
Wolf Fang Liberator, Garmore
PowerL 11000
Grade 3
Clan: Gold Paladin
Race: Human
[ACT](VC)[Limit-Break 4](This ability is active if you
have four or more damage):[Counter-Blast 3]-card with
"Liberator" in its card name] Look at the top card of
your deck, search for up to one <Gold Paladin> from
among them, call it to an open (RC), and put the rest on
the bottom of your deck. If you called, and you have an
open (RC), repeat this effect without paying the cost.
[AUTO](VC):[Choose a rear-guard with "Liberator" in its
card name, and put it on the bottom of your deck] When
this unit attacks a vanguard, you may pay the cost. If
you do, this unit gets [Power] +4000 until end of that
battle. [CONT](VC/RC):Lord (If you have a unit without a
same clan as this unit, this unit cannot attack)
...Garmore is very similar to Raging Form Dragon in
his non-Limit Break effect, butwe'll get to that in a
second. Garmore has a solid 11,000 Power, and his Limit
Break is also pretty good in itself. You can Especial
Counterblast 3 Liberators to, essentially, fill your
entire field with the top 1-5 cards of your deck. This
effect is a huge gamble seeing how you can either hit
the perfect formation and win with a solid attack
linewhile increasing the chances of hitting Triggers
during the Drive Checks or fail miserably by having only
Triggers show up, lowering your probability rate of
pulling later Triggers and making a pretty weak attack
formation. Personally, I already think that there's
already a huge enough luck factor in the game with the
Drive Checks, and seeing this card with its risky Limit
Break and high payment cost makes it too risky to put
the fate of the match on what you can call from the top
of your deck. I know it sounds like I'm contradicting
myself, but I'd rather be taking better chances with a
natural game mechanic than an effect that'll probably
explode in your face.
Garmore also has an effect where when he attacks, you
can put a Liberator unit from your rear-guard to the
bottom of the deck to give Garmore an extra 4,000 Power
when he attacks. This is definitely a nice effect as
it's able to put Triggers that you have received from
this Limit Break back to the deck along with a nice
Power boost that can help in forcing out more Shield.
Overall, Garmore isn't a bad card, but I'd rather
risk the game with something more surefire like Alfred
or Gancelot.
Rating: 3/5
Art: 4/5 (I'm a sucker for wolves...)
Next Time: More Dung...wonderful...
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
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Saikyo
Cardfighter
R |
Wolf Fang Liberator, Garmore
Next up among the crew that's left to fight the invading
Link Joker, we have Wolf Fang Liberator, Garmore. A bit
of a newb trap, in my mind. For a cost of Counterblast 3
Liberators, you call from the top of your deck until all
your rear-guard circles are full. He can also put a unit
to the bottom of the deck when he attacks to give
himself 4k power.
I think this is an excellent way to keep my reviewing
skills sharp because of how you need to look at a card
in context to get a realistic look at what he can do.
His Limit Break sounds great because ERMAGUD PLUSSES.
But if you realize the exact context in which he's used,
you begin to understand he falls short in quite a lot of
respects. Firstly, all of his plusses are totally
random. So whatever you top is by no mean guaranteed to
give you a good column. Secondly, the more you plus off
this guy, the worse the situation you're in. If your
field's empty or near empty by the time you use him
(Late Game) it means you just got uber screwed in terms
of hand and couldn't call for crap. At best, he's a
desperate anti-retire counter.
Also consider that the odds of actually making something
of it is stacked against you. The average power of a
unit in a deck is 7k, so a lot of the time one column
will only shoot for 5k guard assuming you leave it. If
you replace it, you've undermined his plus. Keep it, and
you lose pressure and fall behind again.
And yes, I am fully aware of the new stuff he comes
with, Bruno, Geraint and what have you, but why would I
want to go through all this effort and Vanilla-ise
myself this much when I can achieve what this can
achieve with Dantalian/Master of Fifth Element? As a
rule of thumb, I don't recommend cards or even DECKS to
people if I can name something similar that's more
consistent, or just BETTER.
His non-LB skill isn't really much better. I know it's
meant to bolster his Limit Break, but it's just so
lackluster. It's useless Mid Game because no-one guards
the Vanguard at this point unless it's the End, or
similar. And Garmore ain't that. So it's for Late Game,
which is exactly when everyone will stock up their
Perfect Guards to drop in his face. Which they would
have done anyway because Critical Triggers really start
to matter then.
Yeah, how about I DON'T give up my consistent field for
a crapshoot? Stick with Gance-Alfred if you must use the
Liberators.
2/5
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