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Battle Sister, Cookie
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#BT09/012EN (RR)
Date Reviewed:
Jan. 4, 2014
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of that battle.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, draw two cards, choose a card from your hand, and discard it.
Rating: 2.50
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
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WarLycan36
Go Rogue,
Go Pro
YouTube
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What's up, you guys?! So it's Tuesday of
"Re-visitation Week", and today, we're looking at a card
on where my opinion of it hasn't changed much on it...
Battle Sister, Cookie
Power: 10000
Grade 3
Clan: Oracle Think Tank
Race: Elf
[AUTO](VC) Limit Break 4 (This ability is active if you
have four or more damage):When this unit attacks a
vanguard, this unit gets [Power]+5000 until end of that
battle.
[AUTO]:[Counter Blast (2)] When this unit is placed on
(VC), you may pay the cost. If you do, draw two cards,
choose a card from your hand, and discard it.
...and after looking at the previous COTD for this
card, I see that I never reviewed this card...SO let's
take a look at her!!! XD
Cookie has the modest 10,000 power, which is expected
outside of the Tsukuyomi deck, is a Power Breaker and
has a similar effect to another popular Oracle Think
Tank card, CoCo, where when she's placed as the
Vanguard, you can Counterblast 2 to draw two cards and
drop any card from your hand. As such for the clan,
Cookie helps provide, and even retain, that excellent
hand advantage that they are able to do. Yes, there're
the drawback of it being at 10,000, dropping a card and
the mediocre Power Breaker effect, but the pure
characteristics that the clan has can help balance out
the negatives by being, debatably, the best defensive
based clan in the game aside from maybe Angel Feather or
even Genesis. As an added bonus or two, the fact that
Cookie IS a Battle Sister helps the Legion and can hit
at maximum for 26,000 thanks to Cream and her Power
Break.
Despite its cons, Cookie is one of those cards where
it will be provided useful until more support shows
up...like the soon-to-arrive Magus series.
Rating: 4/5
Art: 4/5
Next Time: Time to re-unleash the Dragon...
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
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Saikyo
Cardfighter
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Battle Sister Cookie
Touted as the best backup unit to Coco, I'm not so
sure about that. For CB2, you draw 2 cards and lose 1.
Oh, and she gains 5k in Late Game.
The biggest problems I have with this is that:
1. Tsukuyomi can generate the same advantage for you
as often as you like as long as its conditions are met
for the same cost. Cookie only gets 1 shot at it, on
ride.
2. You get no say in what you get compared to other
cards like her owing to drawing blindly. At least Kiriel
doesn't have this problem, mediocre as she is.
3. The third, and most prominent problem, is that the
idea that she can 'back up Coco' is just stupidly wrong.
I constantly have to explain to people that Sakuya is
the better backup card. If you don't ride Scarlet,
whatever backup you DO ride has to not interfere with
Scarlet, or at least minimize the damage done. If you
accept that whatever you ride has to not mess with her,
it means you accept that you can't use Cookie because
she costs the same as Coco, but her advantage engine is
inferior.
4. Her ability to hit for more Late Game really isn't
necessary when Coco can already do this paired with
Gemini or Milk, and chances are you'll have one or the
other considering the rate you're spamming draws.
Combine this with Cream and you just get a flaccid
combo; where's the soul to pay for the combo when Lulu's
already emptied your soul?
Sakuya's the secondary plan, if you must use the most
boring OTT in the world. Just not Cookie. Please.
1/5
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