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Ultra Best Deity, Illuminal Dragon
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#BT09/004EN (RRR)
Date Reviewed:
February 5, 2014
text: See Below
Rating: 3.75
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
Back to the main COTD
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WarLycan36
Go Rogue,
Go Pro
YouTube
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What's up, you guys?! So for today's "Re-visited"
card today, we are looking at a card that I gave a solid
5 to, so let's see if it retains its perfect score...
Ultra Best Deity, Illuminal Dragon
Power: 11000
Grade 3
Clan: Nova Grappler
Race: Battleroid
[AUTO](VC) Limit Break 4 (This ability is active if you
have four or more damage):[Counter Blast (3)] When this
unit attacks a vanguard, you may pay the cost. If you
do, choose up to two of your rear-guards with "Beast
Deity" in its card name, and [Stand] them.
[CONT](VC):If you have a card named "Beast Deity, Azure
Dragon" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same
clan as this unit, this unit cannot attack)
...Now that Set 10 came out, the Beast Deity Legion
is now in effect, and boy is it a lethal deck as it took
the runner-up spot in this year's World Championships
with this card being the frontliner of the deck.
Illuminal Dragon is a solid 11,000 power, a Crossride
with another unit who's not that shabby in Azure Dragon
and a Limit Break that can end the game that turn, and
that's before Set 10 came out! Now that Set 10 is out
and Beast Deities obtained Hatred Chaos, Riot Horn,
Hilarity Destroyer and the most noted Ethics Buster,
Illuminal Dragon becaomes a HUGE threat with all of the
extra support. Sure, the 3 Counterblast cost is hefty,
but that can be easily resolved should you tech in
Clay-doll Mechanic, Hungry Dumpty or even using Red
Lightning to get damage back up and using the Limit
Break again.
I know I didn't mention the combo with the Break
Ride, but I feel that speaking the obvious shouldn't be
necessary. ;-)
Rating: 5/5
Art: 5/5
Next Time: The blonde mermaid. XD
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
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Saikyo
Cardfighter
R |
Ultra Beast Deity, Illuminal Dragon
He really ain't that ultra.
I'm serious. For Counterblast 3, you can stand 2
Beast Deity rear-guards. That's it.
Okay, I can think of several problems with this.
Firstly, against other Crossride decks, standing two
front row columns means jack since none of them will be
able to actually hit him (no, I don't care for your
argument that we're going back to an 11k meta, we're
not, it's 13k mixed with 11k and always will be from now
on, also Bushiroad will soon be dribbling Crossbreak
Rides out of their every orifice anyway), and so the
most optimal way to actually use him would be to use the
skill to stand an entire column. Which will then most
likely be blocked for 10k shield. So CB3 for a +1, in
basic terms. Which, no matter how you swing it, is
awfully expensive for a +1.
The second (and currently only viable) way to use him
is to use him alongside Ethics Buster so Illuminal only
needs to worry about standing two back-row units, making
4 full column attacks. I guess it's not too shabby, but
I would rather take 1 re-standing Vanguard as opposed to
2 rear-guard attacks, since a second Vanguard attack in
Late Game is a -2 at least from the hand to guard, which
is the same as two RG attacking columns. Only with a
re-stander you can pass triggers along to the other
columns and force more guard.
Crossride version can't be recommended because the
End is better in pretty much every way, and the Break
Ride version's...well, it doesn't suck horribly, but I
can think of better finishers.
2.5/5
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