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Eternal Idol, Pacifica

- #EB06/001EN (RRR)

Date Reviewed: February 6, 2014

text: See Below

Rating:  3.17

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, you guys?! It's Thursday on the "Re-visit Week", and today, we get to look at another card that was given a 5/5 rating that wasn't from me...so let's see what I think of it...

Eternal Idol, Pacifica
Rating: 11000
Grade 3
Clan: Bermuda Triangle
Race: Mermaid
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to two of your «Bermuda Triangle» rear-guards, return them to your hand, search your deck for up to one «Bermuda Triangle», call it to (RC), and shuffle your deck.
[CONT](VC):If you have a card named "Top Idol, Pacifica" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...Out of everyone that's going to review this card, I'm probably the only one who's going to say that I prefer Pacifica over the PRISM Legion because of her being the trickiest boss of the Bermuda Triangle clan to go against as she can constantly switch the field up while not costing much of your hand size and can still be a strong defensive card as a Crossride. As for her effect, when she attacks the Vanguard, you can Counterblast 3 to send up to two of your rear-guards back to your hand to Superior Call any Bermuda Triangle card from your deck to the field. This can in turn activate Clear and/or Celtic's effect to give a power boost if you sent either of them to your hand and cause a nice power boost for the new unit. That and sending those cards to your hand also helps when it gets to their turn as it adds more Shield to your hand, and the open rear-guard spot(s) gives the flexibility that the Bermuda Triangles are good at giving. However, the one huge drawback that I see with this card is the cost of 3 Counterblast, and unlike Illuminal Dragon, where the clan has ways of unflipping the damage, Bermuda Triangles can only do it twice should you get a Heal Trigger to lose one of the face-down damage.

Pacifica is still an excellent card and is my ace for my Bermuda Triangle deck, but the cost for her Limit Break wth the lack of unflipping is what prevents me from giving her the perfect score.

Rating: 4.5/5
Art: 4/5 (She's at least cute...)
Next Time: Attennnnnnnnnn-CHOMP!!!

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


Saikyo
Cardfighter
R

Eternal Idol, Pacifica

Oh god, why does this thing have to be so OVERCOSTED? So what we have here is a Crossride that can Counterblast 3 to return 2 units to the hand, and then call one from the deck.

No matter how I look at it, all this really is is an Alfred that has to wait before it can reasonably go anywhere. Yes, I know that she also can be 13k so more defense, but really, if you stack it up to the original Pacifica's hand refresh skill, not to mention the cards you can run to the hand with your bouncers such as the Perle Sisters, and targets like Rio and Carine, the amount of advantage you can gain in comparison is pretty negligible compared to Eternal Idol.

But of course, I'm just analyzing it for the skill. If you look at her in terms of other Crossrides, the old Bermuda stuff falls flat because all the units with the GOOD skills can't stand up to the 13k body of Crossrides without sacrificing their skills to play the numbers game. So screw you, Pacifica. You could have had a good skill to justify yourself versus the End, but you don't.

2/5

 


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