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Sword Magician, Sarah
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#BT07/013EN (RR)
Date Reviewed:
Jan. 20, 2014
text: See Below
Rating: 2.50
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
Back to the main COTD
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WarLycan36
Go Rogue,
Go Pro
YouTube
Page |
What's up, you guys?! So this week is what I'm
calling Deja Vu Week...because I feel like I've talked
about these cards before...oh well. Let's get right to
it.
Sword Magician, Sarah
Power: 10000
Grade 3
Clan: Pale Moon
Race: Human
[AUTO](VC):[Choose one of your grade 3 or greater «Pale
Moon» rear-guards, and put it into your soul] When this
unit's drive check reveals a grade 3 «Pale Moon», you
may pay the cost. If you do, choose a «Pale Moon» from
your soul, and call it to an open (RC).
[AUTO](VC):When this unit is boosted by a «Pale Moon»,
this unit gets [Power]+3000 until end of that battle.
...For some people, like myself, this is the untalked
sister ace of Pale Moon mainly because people are mainly
using Farah or Luquier, but why is that? Well, let's
break it down. Sarah has a subpar 10,000 power, which
can get bullied very easily by anything that can become
13,000 like Break Rides and Crossride cards. For that,
there has to be some kind of compensation, and the kind
of is. When Sarah is being boosted, she gains an extra
3,000 power, so she herself can become 21,000 at best
when boosted by Dark Metal Bicorn, but personally, the
potential of this card really comes from her main skill.
When you Drive Check a Grade 3, you cna send a Grade 3
rear-guard to your Soul to call anything from your Soul
to the field. This essentially makes it so that cards
like Alice can become more viable by making it a pseudo
Stand Trigger, and when further combined with Fire
Juggler, it can really make some devestating switch
plays depending on the Soul at the time. However, the
one huge drawback about this card is the fact that it
solely relies on you Drive Checking a Grade 3, which is
the worst thing to Drive Check at all when you're about
to be on the defensive.
Overall, Sarah is just an okay card, but it's not
going to win any major tournaments.
Rating: 2/5
Art: 4/5 (Definitely one of the better arts for a Pale
Moon boss.)
Next Time: I thought CoCo was the only thing that was
Soulless...
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
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Saikyo
Cardfighter
R |
Sword Magician, Sarah
The backbone of multi-attack decks for Pale Moon
kicks the week off with Sword Magician Sarah. Whenever
you check a Grade 3 Pale Moon, one of your Grade 3 Rear
Guards is put into the soul, and you get a new unit
instead.
This card is what really allows Nightmare Doll, Alice
to shine. You swing with Alice, hit, swap her for
another attacker (or perhaps refreshing an entire column
if you have Purple Trapezist in the soul and an empty
booster slot somewhere), swing with her, hit a Grade 3,
and you instantly get Alice back for more shenanigans.
It is a rather scary deck, but it is definitely not one
that beginners for Pale Moon should attempt to make
first.
For starters, to make the most of the multi-attack
deck, you pretty much need to swing with both Rear-guard
columns before she checks in, to allow all the Stand
Triggers and Grade 3s a chance. You also need to apply
power from triggers to boosters sometimes; you can't
really chance them on an attacker because you want to
swap it for something else other than an attacker.
Possibly a booster if you're running low on those. You
do need to watch your cards and your Counterblasts,
since you need as many as possible open for Alice for
the onslaught.
If you think you're good at snap decisions, run her
with Stands and run 1 or 2 more Grade 3s than normal.
She's a 10k glass cannon, but she can give results.
3/5
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Josh |
Well this is exciting. I’d like to first say hello to
everyone and I’m looking forward to giving my insight to
others. Bear in mind this is my opinion so please do not
judge me harshly. Anyone who knows me knows I have no
harsh opinions on any card. Any card can be useful for
any person in certain situations. I judge both
fairly and taking into account even if the metagame does
not give it love, there is certainly someone who will be
a fan. That being said, I shall still judge the card
fairly and upon its own merits. So to start my very
first review we have Sword Magician, Sarah. Being of the
Pale Moon Circus this means this performer has multiple
tricks and shows to showcase its talents. And boy does
this lady have talents.
[AUTO](VC):[Choose one of your grade 3 or greater «Pale
Moon» rear-guards, and put it into your soul] When
this unit's drive check reveals a grade 3 «Pale Moon»,
you may pay the cost. If you do, choose a «Pale Moon»
from your soul, and call it to an open (RC).
[AUTO](VC):When this unit is boosted by a «Pale Moon»,
this unit gets [Power]+3000 until end of that battle.
I see her as an illusionist. She allows multiple attacks
(provided you have a rear guard grade 3 to go into the
soul.) and as the vanguard she gives a whopping 13K when
she attacks, that’s even before a boost. Which is
admittedly very nice. Now is she the strongest in terms
of effect? Probably not. But you have to remember that
for the Pale Moon Clan…it’s a circus. Now that also
means you need a slightly larger grade 3 pool than the
usual ratio allows. We see this all the time with
persona blasts but in this case, all you have to do is
just draw a grade 3.
So what’s the verdict? I honestly have to say…if you
have a deck built around her, she’s gold. So in a Sarah
themed deck 4/5. She’s not terrible consistent even with
her own clan, she’s no terrible but she is a performer
and sometimes performers make mistakes. If she’s a solo
act in another circus performance I’d say 2.5/5.
Is she a bad card, no. but bear in mind this classy lady
demands her own performance.
In her own deck 4/5
In other decks 2.5/5
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