WarLycan36
Go Rogue,
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What's up, Rogue Squad?! In celebration of Set 14's
release this Friday, we're going to start taking a look
at a few of the frontliners of the set, and what better
way to start than with one of the Gold Paladin's newest,
and debatably, best aces of the clan?
Liberator of Bonds, Gancelot Zenith
Power: 11000
Grade 3
Clan: Gold Paladin
Race: Elf
[AUTO](VC) Limit Break 4 (This ability is active if you
have four or more damage):[Counter Blast (1)-card with
"Liberator" in its card name & Choose one of your grade
2 or less rear-guards, and put it on the bottom of your
deck] When this unit attacks a vanguard, you may pay the
cost. If you do, look at the top card of your deck,
search for up to one «Gold Paladin» from among them,
call it to an open (RC), and put the rest on the bottom
of your deck, and that unit gets [Power]+10000 until end
of turn.
[CONT](VC):If you have a card named "Solitary Liberator,
Gancelot" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same
clan as this unit, this unit cannot attack)
...so aside from being a Crossride of one of my
personal Top 10 cards of last year, Zenith definitely is
topping his older persona in many ways. The fact that
this card can essentially make a guaranteed 4 attacks
with each one requiring at least 10,000 shield can make
defending against this card VERY difficult in almost
every situation (I should now; I was the unfortunate
practice dummy to this card for the past weekend), and
the fact that you're allowed to put any Grade 2 or less
back into the deck means that it isn't restricted to
putting Triggers back into the deck, so if you are able
to put a solid amount of Triggers back to the bottom and
can make a quick shuffle with a different card effect
afterwards, then your probabilities of hitting Triggers
will definitely go up as it made those Triggers stuck at
the bottom a thing in the past and easier to check. With
that said, I haven't even gotten to the part where you
can call the top card of your deck and give it a 10,000
point boost, so it'll be coming out fresh and strong out
the gate. From my experience, the best card to be able
to call with this effect is Phallon as he will be
attacking for at least 22,000 as his effect gives him a
small boost as well.
Overall, Zenith is a VERY powerful card and will be
seeing some play for the next few months, so brave
yourself for the return of the Liberators as this is
only the beginning...
Rating: 4.5/5
Art: 4/5 (Very beautiful artwork on the SP version)
Next Time: Liberators isn't your style? Well, it's time
to dust off your lion deck then...
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
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Saikyo
Cardfighter
R |
Liberator of Bonds,
Gancelot Zenith
It's the BT14 All-Stars
week! This week we review what everyone cracked open
their Sneak Preview packs for, and starting us off is
Gancelot Zenith. Limit Break lets you Counterblast a
Liberator, send a Grade 2 or lower Liberator rear-guard
to the bottom of the deck, call the next top card, and
give it 10k power until the End Phase.
I can't say I'm a big fan
of it. For a +0 wash, I was hoping you would be given a
little more freedom like the top 3 cards, but instead
you are subject to random top-calls that have to be able
to swing for 10k guard unboosted. I suppose in some
cases where your field's terrible and the Limit Break is
the only way you'll get 3 attacks fair enough, but a
card should hardly be used based on the assumption
you're losing.
Average power of a unit is
7k. So on average Zenith will summon up a unit that'll
be 17k (more often than not a Grade 1), which means you
have to be good at being able to change the field
quickly to turn it into a meaningful play, otherwise
next turn you're stuck with one terrible column and one
good column, which makes no sense considering almost
everything else should at least be able to manage two
normal ones.
Gancelot Zenith isn't
really a game-changer to me. Not enough so.
2.5/5
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