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Eradicator, Tempest Bolt Dragon
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#BT14/008EN (RRR)
Date Reviewed:
July 17, 2014
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3)-card with "Eradicator" in its card name] Retire all rear-guards of all fighters.
[CONT](VC):During your turn, this unit gets [Power]+2000 for each of all fighter's open (RC).
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Rating: 3.00
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
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Saikyo
Cardfighter
R |
Eradicator, Tempest Bolt
Dragon
4th card of the week is
Eradicator, Tempest Bolt Dragon. For Counterblasting 3
Eradicators during Late Game, every rear-guard on BOTH
sides are retired. And he also has a normal skill that
powers him up by 2000 for every empty rear-guard circle
on both sides.
I found this thing to be
most unwieldy. Mostly because it operates on a very
similar premise to Liberator Garmore in that it assumes
your field will be very empty by the time this skill is
used. In Late Game, if you lost two interceptors and
then lost a booster (somehow) you then hopefully +5 by
nuking the opponent and -2 yourself. So you paid CB3 for
+3, which really isn't that different from any other
unit I can think of. But then you reach another hurdle;
how can you get back your full field all over again? I
suppose you can save one card from the hand since
Tempest Bolt will almost certainly not need a booster to
force normal guard thanks to the opponent having at
least 5 empty spots, but you will need 4 new rear-guards
if you want to maintain normal pressure, and in Late
Game, that's a tall order considering its guard time.
Tempest Bolt is a bit of a
newb trap to me. Until Eradicators get external support
to quickly get back what's lost I'd just use the tried
and tested Descendant.
2.5/5
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Nanya |
Eradicator, Tempest Bolt Dragon
Hey, Pojo, new reviewer here for Vanguard, so let's just
get to it.
Combined with yesterday's card, Ignition Dragon, this
card can easily get to some crazy big numbers fast. In
fact, one of the better things about this card is that
it doesn't need to even use its limit break to hit
fairly big numbers. Three zones open on both sides?
17000 attack before boosting.
My basic thoughts on this card is that it really calls
back to the days of old with King of Knights Alfred, but
at least this one can get boosted.
I like this card more than Armor Break Dragon, simply
because of the lack of discard to use the Limit Break.
Is this a major game-changer? No. In fact, I think
that Eradicator, Dragonic Descendant is still better
than this card. But is this card good? Yes.
It's not a card that will work in every situation, and
there are times that this card is just going to be a
beater because you might have as many or more rearguards
than your opponent.
But, hey, if you only have one rearguard and your
opponent has three or more, go ahead and wipe the field.
He'd be a lot better if not for the fact that it won't
work all the time. But it's a lot better than Armor
Break Dragon was.
Rating: 3.5/5
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