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Dauntless Dominate Dragon
"Reverse" -
#BT14/006EN (RRR)
Date Reviewed:
July 23, 2014
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose one of your «Kagerō» rear-guards, and lock it] Until end of turn, this unit gets "[AUTO](VC):When this unit's drive check reveals a grade 1 or greater «Kagerō», choose up to one of your opponent's grade 1 or less rear-guards, retire it, and this unit gets [Power]+3000 until end of turn.". This ability cannot be used for the rest of that turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
[CONT](VC):If you have a card named "Dauntless Drive Dragon" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Rating: 3.50
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Saikyo
Cardfighter
R |
Dauntless Dominate Dragon "Reverse"
Okay, that's a LOT better. Dauntless Dominate Dragon
"Reverse". His Limit Break is that you can CB1 and lock
a Kagero rear-guard to allow himself to retire an
opponent's booster whenever he drive checks a Grade 1 or
above for that turn. When that happens, he also gets 3k
until the end of the turn.
This card's pretty neat. He's like Vowing Sabre Reverse
in that by screwing himself out of one column, he makes
up for it by murdering more physical cards, forcing the
opponent to put down more and thus lose their
opportunity cost of the replacement's shield. Not great,
but also not terrible compared to other Reverse costs
I've seen. That is of course assuming he comes first.
Obviously he's a Crossride unit for Dauntless Drive
Dragon as well, and pulling this combo off allows
Dauntless Reverse to either eat the opponent's boosters
or check a ton of triggers. Either works since the Break
Ride alone means Dauntless Reverse won't need a booster
this turn.
He's probably going to be popular if only because it's
Dauntless and it's awesome, and he just got a new card
to play with. Otherwise, if he comes first, just
remember to lock his own booster unless you have one
column who can only force 5k attacking an opponent's
Vanguard but can still attack an interceptor.
3/5 |
Nanya |
Dauntless Dominate Dragon "Reverse"
Thanks for losing to Kai, Miwa.
That is some serious artwork on this thing. I mean,
look at it! It's basically going "give me a hug! I
want to embrace you so you can join me in the Reverse!"
Who wouldn't want a hug from this thing?
Okay, that's enough of that.
Dominate Dragon is a cross ride for Dauntless Drive
Dragon, pretty obvious from the name, I think, so, +2000
for that. As a plus, since Dauntless is a Break Ride,
that makes this thing a lot better.
Okay, now for the Limit Break, a single Counter Blast
and a lock of one of your rearguards basically turns
this card into Goku using a Kaiohken (Kaioh-what?) on
your opponent. Any time you drive check anything that's
not a trigger, you retire a Grade 1 or less rearguard
that your opponent has, and this card gains an extra
3000 for the turn.
If it's on the Cross Break Ride, your opponent has to
deal with a Restanding Vanguard that will swing in for
at least 24000, if not more, twice in one turn, that
retires their rear guard boosters.
Over-all, this is a solid Kagero card to use and if not
for Nouvelle Vague, this would be almost as pricey as
Minerva is. As it is, you can get this one on the cheap
and have a pretty good deck as well.
On top of it, it's got its own Dauntless support in the
set.
Honestly, as of right now, the only decks for Kagero
that are worth running, until the next set, is Dauntless
Reverse, Nouvelle Vague and Overlord The End.
Take your pick, they're all pretty good.
Rating: 4/5 |
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