WarLycan36
Go Rogue,
Go Pro
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What's up, you guys?! So this week, Saikyo decided to
pick the cards this week and calls it, "Exam Week"...of
all of the names, that's probably the last thing I'd
call this week especially seeing how most of the
colleges here are on Spring Break this week, but enough
about that, let's look at what we're reviewing today...
Star Call Trumpeter
Power: 8000
Grade 2
Clan: Royal Paladin
Race: Angel
[AUTO]:[Counter Blast (2)] When this unit is placed on
(VC) or (RC), if you have «Royal Paladin» vanguard, you
may pay the cost. If you do, search your deck for up to
one grade 2 or less card with "Blaster" in its card
name, call it to (RC), and shuffle your deck.
...I honestly have mixed feelings about this card.
It's a Grade 2 with a subpar 8,000 Power, but it helps
the Majesty Lord Blaster deck by calling a Grade 2 or
lower Blaster unit from your deck to the field.
Obviously, the main thing this will get is Blaster Blade
or Blaster Dark unless people are crazy enough to put
this in the recently anounced Seekers with Blaster Blade
Seeker...but I think I'm stretching that a bit thin.
Unfortunately, once that effect is said and done, Star
Call is just a regular 8,000 Power unit that'll probably
be sniped off or just thrown away as an Intercept, but
that's pretty much it after that.
Overall, it's an okay card, but I'd prefer Bedivere
over this.
Rating: 2/5
Art: 2/5 (Oversized kid angel...enough said)
Next Time: Not sure how Ethical this card is...
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
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Saikyo
Cardfighter
R |
Starcall Trumpeter
Welcome to the week where context truly matters. This
week we review things purely to bring attention to some
hidden gems, or add a few bitchslaps that the cards
managed to escape the first time round. So let's start
with something that I slowly realized was quite poor;
Starcall Trumpeter. When played, you Counterblast 2 to
play any "Blaster" unit from your deck. So immediately
many people see this as a non-negotiable staple for
Majesty Lord Blaster decks because of searching. Hurr
durr consistency.
Not so. She's actually very awkward to play around
with for two reasons:
1. She costs Counterblast, so she directly encroaches
on Blaster Blade's ability to kill things.
2. Assuming you're using her to set up Majesty Lord
Blaster, most of the time you will have to arrange the
field in an awkward way, usually only allowing one
column to force 5k guard at the very most, or you
directly call over Starcall, effectively paying two CB
for a +0 wash. Not efficient at all. And certainly,
filling the field with Starcall is not something you
want to do anyway. Having an open RG circle to call
Starcall AND another to call the new Blaster really
isn't feasible most games. Plus you'd probably be better
off just spending the CB on Blaster Blade for a more
meaningful +1. Since, you know, MLB costs -2 to use and
Blaster Blade's the best way to make up for it.
Use better searchers for Blaster Blade and just draw
the rest, or Wingal Brave the pieces you need. Just
don't use an impractical card like Starcall.
2/5
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