Pojo's Cardfight!! Vanguard news, tips, strategies and more!
 

Pojo's Cardfight Vanguard Site

Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us

Saikyo Presents:
Cardfight!! Bad-guard


 

This Space
For Rent


Pojo's Cardfight!! Vanguard
Card of the Day
Check out our Message Boards where you can trade cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.

 

Silver Thorn Beast Tamer, Ana

- #BT12/093EN (C)

Date Reviewed: Mar. 13, 2014

text: See Below

Rating:  2.25

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

Back to the main COTD Page


WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, you guys?! For today's "Spring Break/Exam Week", we're actually looking at a Grade 1 common unlike our sort of usual trend of holos or Grade 3, so sorry to all of the Morikawa lovers in expecting more Grade 3's, but let's see what we have today...

Silver Thorn Beast Tamer, Ana
Power: 7000
Grade 1
Clan: Pale Moon
Race: Elf
[AUTO](RC):[Counter Blast (1)] When an attack hits a vanguard during the battle that this unit boosted a «Pale Moon», you may pay the cost. If you do, choose up to one card from your soul with "Silver Thorn" in its card name, call it to (RC), and at the end of that turn, put that unit into your soul.

...well, I'm pretty sure that Saikyo is going to say something around the lines on how this is disappointing or something given his track record on Pale Moon cards (love ya, Saikyo! XP), so time for the psycho of Pale Moon break this down. Ana is a Grade 1 with 7,000 Power, which is always a nice start, and her effect is probably one of the more unorthodox of the Pale Moon cards...and that says a lot giving what Pale Moon does is just odd to say the least. When her boosted attack hits the Vanguard, you can Counterblast 1 to call any Silver Thorn unit from your Soul to the field but only until the end of the turn as that unit will be going back to the Soul. This can be both good and bad depending on what exactly you can put into the Soul before you start to attempt Ana's effect as, like I would say almost every Pale Moon review, Pale Moon is all about setup THEN execution, but if you can put in a few good Silver Thorns, mainly Irina, Lillian, Rising Dragon or Luquier R, then you're practically golden as you can use the latter 3 for another attack or Irina to help add more stuff to the Soul along with another attack to, more than likely, an opposing rear-guard. Another thing that I learned about Ana is that you don't need to be boosting, or even have, a Silver Thorn Vanguard, so what I like doing normally is putting it with my Vanguard Eva, so that way, you get to so a Soul Charge, which helps the Soul in its own right, to call a Silver Thorn out for another attack.

Overall, Ana isn't as pressuring as Midnight Bunny, as that is a huge threat in itself, but it has potential to really put on a lot of hurt given the right opportunity.

Rating: 3/5
Art: 4/5
Next Time: Sound the trumpets...again...

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


Saikyo
Cardfighter
R

Silver Thorn Beast Tamer, Ana

Now this is probably going to be interesting to watch. What we have is part of the new Silver Thorn archetype. This one lets you Counterblast one when it boosts an attack that hits the Vanguard to call a Silver Thorn from the soul, at the cost of putting it back later.

I wouldn't get used to this temporary advantage if I were you. Because even if this things hits all the time, you're eating limited resources. You will eventually HAVE to play the cards in your hand sometime, and even then, all you accomplish is normal columns. So all it would truly achieve is relief from playing anything from the hand until you want to devote yourself to proper columns.

It gets worse. Imagine the average scenario where your field is rather full looking and there's nowhere open for the new unit to go. Admittedly, it doesn't state OPEN rear-guard circle, so you can call a new unit over one that has just attacked, but all this achieves is a -1 at the end of the turn because the new unit doesn't get to stay. And it has to be an attacker because getting a booster with now standing front row to boost defeats the point. Sort of undermines the extra guard forced out the opponent, in my mind. It's just not viable because a smart opponent will know the best thing to do is let the column with this in it hit, because going -1 for CB1 every time is unfeasible when compared to the cost involved.

It's because of this fundamental flaw and general incompleteness that I can't vouch for Silver Thorns. At all. Don't buy into the hype, guys.

1.5/5

 


Copyright© 1998-2014 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.