WarLycan36
Go Rogue,
Go Pro
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What's up, you guys?! So for today's review, we're
going to be looking at a card that's from a clan which
is near and dear to my rogue heart: Granblue! I can't
wait, so let's do this!
Hades Steersman
Power: 3000
Grade 0
Trigger: Stand
Clan: Granblue
Race: Ghost
[AUTO](Drop Zone): When your grade 3 «Granblue» is
placed on (VC), you may call this card to (RC) of the
same column as that unit.
...I really have mixed feelings about this one for a
number of reasons. While it's nice to revive a unit for
free, the fact that it an only be resurrected directly
behind your vanguard kind of defeats the purpose unless
you're going for revival techniques like Samurai Spirit
or Deadly Nightmare. It also wouldn't bug me if it
actually was a decent booster, but a subpar 3,000, which
is the lowest power on a trigger and tied for lowest
power in the game with Skull Witch, Nemain; means that
it really wouldn't make much of a numbers difference
unless it just barely hits the mark, so that basically
means that it's main purpose is to sacrifice it to the
aforementioned revival techniques, which is okay to an
extent. The other thing that really bugs me is the fact
that it's a Stand Trigger. If this was anything else,
especially a Draw Trigger, then I can definitely see
this used as a tech to get a nice head start on the
revival tricks, but seeing how most Granblue decks that
don't use Thanatos use mainly Critical Triggers or Draw
Triggers, that leaves minimal room at best if any room
at all.
My opinion, wait for Set 13 to be released, and you
can play a pretty fun Barbaros/Thanatos build, but in a
competitive Granblue deck (which is an oxymoron until
said set releases), just stuck with Criticals and Draws.
Rating: 2/5
Art: 4/5 (The artwork on this is actually pretty lively,
which is rare to find on most triggers)
Next Time: Linchu's alternate? ...what am I thinking???
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
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Saikyo
Cardfighter
R |
Hades Steerman
Next up, we have a highly
interesting little number, Hades Steerman. Whenever you
ride a Grade 3, he comes back from the Drop Zone to a RG
circle. Now you might think, "Oh my god that is the
worst +1 ever, why would you even use that?"
Because it's Granblue.
Their gimmick is to revive things for consistent
columns. All you have to do is sacrifice it for a better
booster like Samurai Spirit or Deadly Nightmare, and
immediately you have a pretty efficient +1 (a good deal
for Counterblast 1 or Soulblast 2). He's a good Chappie
the Ghostie target if you need some fodder for a
Mid-Game field swarm too.
Now of course, this all
assumes you HAVE a not-terrible booster to swap him
with, AND Hades Steerman is also dead, AND you have a
Grade 3 to ride. A tall order, so outside of a
Stand-based Granblue deck I would probably tech him at
no more than 2. But still, getting him free to fetch
something, maybe even dropping a late Cocytus for more
field presence, is fairly nice to have.
He's better than he looks.
I just wish May would be kinder to Granblue as a
whole...
2.5/5
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