Eradicator, Blade Hang 
						Dracokid
						
						One of the MANY starters for Eradicators today. Blade 
						Hang Dracokid. When you retire a unit with an 
						Eradicator's skill, you move him to the soul to give a 
						"Vowing" Vanguard (alliteration FTW!) 3000 power and 
						Critical.
						
						 
						
						He's actually fairly 
						decent. His ability sounds simple, maybe even terrible, 
						but think about it. You drop something like Cho-ou or 
						Rai-ou or some other card to retire a unit on Turn 3, 
						which is Mid Game. You spring Dracokid. Now, you have 
						bestowed upon your Vanguard the ability to either make 
						the opponent eat 2 damage (which is worth it considering 
						damage is worth about 1-2 cards in terms of guard), or 
						-2 themselves early to avoid propelling to their death 
						too soon. A fantastic option to have, considering both 
						forms of Vowing require Late Game to do their thing, 
						which is when Blade Hang is at its least useful. It's 
						effectively turning Vowing into Daiyusha for 1 turn.
						
						 
						
						They don't guard, they eat 
						enough damage that it's worth the initial -1. They 
						guard, you've converted 1 card into at least 2 out of 
						the opponent's, so it's lose-lose for them either way. 
						Also consider that when you do spring him, it's Mid 
						Game, which is when the opponent is less likely to have 
						everything they need to stave Vowing off. More-so when 
						Vowing should, with the right booster, be swinging for 
						at least 21k with Dracokid's help at the Vanguard (so 
						any 7k booster will make the column needed). Even if 
						they block, it costs a lot of cards, which at the end of 
						the day, is all you want.
						
						 
						
						He'll become more relevant 
						when BT14 comes in and we get more Mid-Game retire 
						options. Even then, for now, anywhere where Vowing is 
						key, Blade Hang should go in too.
						
						 
						
						2.5/5