Eradicator, Blade Hang
Dracokid
One of the MANY starters for Eradicators today. Blade
Hang Dracokid. When you retire a unit with an
Eradicator's skill, you move him to the soul to give a
"Vowing" Vanguard (alliteration FTW!) 3000 power and
Critical.
He's actually fairly
decent. His ability sounds simple, maybe even terrible,
but think about it. You drop something like Cho-ou or
Rai-ou or some other card to retire a unit on Turn 3,
which is Mid Game. You spring Dracokid. Now, you have
bestowed upon your Vanguard the ability to either make
the opponent eat 2 damage (which is worth it considering
damage is worth about 1-2 cards in terms of guard), or
-2 themselves early to avoid propelling to their death
too soon. A fantastic option to have, considering both
forms of Vowing require Late Game to do their thing,
which is when Blade Hang is at its least useful. It's
effectively turning Vowing into Daiyusha for 1 turn.
They don't guard, they eat
enough damage that it's worth the initial -1. They
guard, you've converted 1 card into at least 2 out of
the opponent's, so it's lose-lose for them either way.
Also consider that when you do spring him, it's Mid
Game, which is when the opponent is less likely to have
everything they need to stave Vowing off. More-so when
Vowing should, with the right booster, be swinging for
at least 21k with Dracokid's help at the Vanguard (so
any 7k booster will make the column needed). Even if
they block, it costs a lot of cards, which at the end of
the day, is all you want.
He'll become more relevant
when BT14 comes in and we get more Mid-Game retire
options. Even then, for now, anywhere where Vowing is
key, Blade Hang should go in too.
2.5/5