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Nightmare Doll, Chelsea
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#BT12/019EN (RR)
Date Reviewed:
Mar. 5, 2014
text: See Below
Rating: 2.00
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
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WarLycan36
Go Rogue,
Go Pro
YouTube
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What's up, you guys?! It's the mid-week of our Set 12
Babes Week, and today, we have a doll of a
babe...literally...
Nightmare Doll, Chelsea
Power: 10000
Grade 3
Clan: Pale Moon
Race: Workeroid
[AUTO](VC) Limit Break 4 (This ability is active if you
have four or more damage):[Counter Blast (2) & Choose a
card named "Nightmare Doll, Chelsea" from your hand, and
discard it] At the end of the battle that this unit
attacked a vanguard, you may pay the cost. If you do,
choose up to two «Pale Moon» from your soul, and call
them to separate (RC).
[AUTO](VC):When this unit is boosted by a «Pale Moon»,
this unit gets [Power]+3000 until end of that battle.
...I like to call this the watered down Dudley
Emperor of Pale Moon, and for good reason. Chelsea has a
underwhelming 10,000 Power with an effect where if she's
boosted for her attack, then she gains an extra 3,000
Power. This would be nice as it can potentially be at
21,000 Power, but there's a problem with that already:
not many people like using the Pale Moon's 8,000 booster
in Dark Metal Bicorn seeing how either you're a Silver
Thorn player or your Grade 1's are already being used up
by Bunnies, Trapezists, Sentinels and either Glenn or
Fire/Skull Juggler. What bugs me the most is her Limit
Break though where she can call 2 Pale Moon units by
Counterblasting 2 and Persona Blasting, which is a hefty
cost in itself, to call 2 Pale Moon units from the Soul
to the rear-guard...AFTER your Drive Checks! Really?!
This makes it so that the new units don't have a chance
to get the point boosts that Dudley Emperor would've
been able to give after his Limit Break. This is
horrible timing as, to make matters worse, if your
opponent does get a Trigger during his/her Damage Check,
then doing the Limit Break would be pointless...which is
probably the best way to describe this card in general.
If you're building a budget deck, then go on ahead,
but don't try using this competitively as Alice is still
the queen of the dolls.
Rating: 1.5/5
Art: 2/5 (Dolls creep me out...)
Next Time: What do rings have to do with hypnotists?
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
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Saikyo
Cardfighter
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Nightmare Doll, Chelsea
Next up for the week is
Nightmare Doll, Chelsea. When she attacks, at the close
step of the battle, you can CB2 and Persona Blast to
call 2 Pale Moons from the soul to RG circles. Oh, and
she gains 3k on attack. So yeah, fragile 21k column
former with an 8k+ booster. Standard.
But what you want her for
is for the skill. Now, it doesn't actually say OPEN
rear-guard circles, so you could actually call the two
units over existing ones. You now have an entire new
column ready to attack. That's pretty much the average
scenario given that if you successfully use this thing
for an actual +1 (you Persona Blast for a -1 and get 2
back), then it means your field was pretty screwed and
you lost pressure.
So it's sort of like Maiden
of Trailing Rose for Neo Nectar, except delayed, and
doesn't have to hit. Honestly though, I still prefer
Maiden. Largely because the optimal play for an average
deck is not to guard the Vanguard Mid Game, which Maiden
sort of gives the middle finger to. Mid Game, Chelsea
won't be live, and thus not dangerous. Once the field is
full for Late Game, all she'll achieve in the average
scenario is a +0 wash from the extra attack.
I really don't think BT12
was kind to Pale Moon. Sorry.
2.5/5
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