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Liberator, Bagpipe Angel
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#BT12/024EN (R)
Date Reviewed:
Mar. 7, 2014
text: See Below
Rating: 1.25
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
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WarLycan36
Go Rogue,
Go Pro
YouTube
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What's up, you guys?! It's about time we wrapped out
our Set 12 Babes Week with a Rare of all things...
Liberator, Bagpipe Angel
Power: 9000
Grade 2
Clan: Gold Paladin
Race: Angel
[AUTO]: When this unit is placed on (RC) from your deck,
if you have a vanguard with "Liberator" in its card
name, choose up to two of your other «Gold Paladin», and
those units get [Power]+2000 until end of turn.
...I'm not really a huge fan of this card as I see
better options than her. While she has a nice 9,000
Power, her effect leaves much more to be desired seeing
how in order to use her effect, it needs to be called
from the deck, so the surefire way is with the original
Garmore, but any other way is by using the effects that
makes you look at the top of the deck and pray that you
get the card you want like our Bagpipe Angel here.
Personally, I'd rather use Geraint as he gets a stronger
power boost and can stack up multiple times when
combined with cards like Liberator Garmore.
Overall, a subpar card with a too luck based effect.
Rating: 1.5/5
Art: 2/5
Next Time: Ummmmmmm.....hmmmm....can't think of one this
week! xP
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
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Saikyo
Cardfighter
R |
Liberator, Bagpipe Angel
Last card for the week, and
we have Liberator, Bagpipe Angel. When called from the
deck, you give two RGs 2k power each if you have a
Liberator Vanguard.
Honestly, I do not see the
appeal in this at all. I don't see why I have to invest
this much effort into calling cards I have no control
over, vanilla-ising myself in every other aspect.
Stuffing my deck with random top-call units like this
pretty much screws me out of not only my more consistent
gambits, but also the capacity to make 18k columns
against Crossrides because I opted for a crap gambit
instead of game mechanics.
But whatever, if I go along
with this based on the assumption the opponent isn't a
dick and using an 11k Vanguard, it's still a bad card.
At least it is compared to other cards that you're
already running. Ideal Grade 2 lineup for bog-standard
Liberators? Escrad, Phallon and Blaster Blade (and
that's assuming the opponent has no intention to scale
for 18k). All of which either swing harder or have
better abilities. There is no room for an extremely
chance-based way to make one column force 5k more
shield.
I'm sorry, but in an age of
13k, I don't recommend using a gambit where the odds are
stacked against you if it means sacrificing basic
vanilla play. Forget Bagpipe Angel.
1/5
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