WarLycan36
Go Rogue,
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What's up, Rogue Squad?! So we're wrapping up the
last of the holos in Set 13, and what better way to
start this wrap-up with the dragon with style?
Blue Wave Dragon, Tetra-drive Dragon
Power: 11000
Grade 3
Clan: Aqua Force
Race: Tear Dragon
[AUTO](VC) Limit_Break (This ability is active if you
have four or more damage):At the end of the battle that
this unit attacked a vanguard, if it is the second
battle of that turn, until end of turn, this unit gets
"[AUTO](VC):[Counter Blast (2) & Choose two «Aqua Force»
from your hand, and discard them] At the end of the
battle that your rear-guard attacks a vanguard, if it is
the fourth battle of that turn, you may pay the cost. If
you do, [Stand] this unit.".
[ACT](VC):[Counter Blast (1)] This unit gets
[Power]+2000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same
clan as this unit, this unit cannot attack)
...definitely a huge improvement of bosses for Aqua
Force in a LONG time! 11,000 Power? Check. An ability to
amp up Power to help align magic numbers? Check. A Limit
Break that guarantees two Vanguard attacks? You better
believe it! For those that are a bit confused on the way
or order you have to pull off the Limit Break, let's
break it down:
1st Attack: Any rear-guard (usually a Diamantes or
Basil; switch the columns if you did)
2nd Attack: Tetra-drive
3rd Attack: Any rear-guard (if you used the
aforementioned Diamantes or Basil, then it doesn't
matter if it's the switched unit or the other column
attack.)
4th Attack: The other rear-guard attack (some people use
Benedict, Wheel Assault or Tidal Assault as well to help
assure the 4th attack if not with Diamantes or Basil)
After that, this unlocks Tetra-drive's Limit Break,
which allows you your 5th attack in the turn and your
2nd Vanguard attack at the cost of Counterblasting 2 and
discarding 2 cards in your hand. At first, this seems
pretty interesting on its own with the fact that it,
kind of like Raging Form Dragon, has a high chance of
pulling off the 2nd strike, but unlike Raging Form, any
Triggers that Tetra-drive obtains actually reatin for
the second attack while Raging Form loses any bonuses
from his Limit Break, but at an exchange of a guaranteed
10,000 Power bonus. I also have to admit that
Tetra-drive has to actually have a nearly, if not full,
field to pull off the Limit Break. However, Tetra's full
potential is really revealed when you combine it with
the Break Ride, Trans-core Dragon. The turn you Break
Ride into Trans-core Dragon, it forces the opponent to
discard a card to prevent the Critical and permission to
guard for EACH SEPARATE VANGUARD ATTACK meaning that he
has to discard for the 2nd attack AND the 5th attack if
he wants to prevent the Critical bonuses, and that's not
even including the fact that the opponent has to worry
about the other 3 rear-guard attacks, so odds are,
unless you have a low amount of damage or a large enough
hand to protect yourself, more than likely, you're going
to be near death's door, if not dead, by the time the
5th attack comes in.
Overall, this is a excellent card, and while by
itself it isn't very much, with the right support and
opportunity, Tetra-drive is definitely an excellent ace
for the Aqua Force clan.
Rating: 4.5/5
Art: 5/5 (The dragon has style...I can't argue it!)
Next Time: Hoist the colors, me mateys, because it's
time to set sail!
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
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Saikyo
Cardfighter
R |
Blue Wave Dragon, Tetra Drive Dragon
So we've gotten most of the bad guys out of the way, now
it's good guy corner. And starting the week off we have
Blue Wave Dragon, Tetra Drive Dragon. So this guy's
Limit Break is really confusing so let's break it down.
To activate it, you have to have this thing attack
second. You then have to attack 2 more times with other
units. Then you can CB2 and toss 2 from the hand to
re-stand him regardless of whether or not he hit.
Unfortunately not stack-able though since it says 4th
attack and not "4th or more".
So he re-stands, which is a good point. A second attack
is a +2 to you in the form of the opponent dropping 2 to
guard again, and you lose 2 cards and get them back
again by Twin Drive. It's the reason Descendant wrecks.
Unfortunately, it's not all rosy for this card. He needs
external support. A LOT of it. You'll need a lot of
re-standing RGs such as Tidal Assault or swappers like
Wheel Assault. And they tend to be the best ones since
at least you can still create normal columns and not
lose very much (because even the worst case scenario at
least lets you play Vanilla, since all you want is the
battle count).
All in all, he isn't bad, but on the basis that
Descendant requires less but accomplishes roughly the
same, I'd just use that.
3/5
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