What's up, Rogue Squad?! So while Saikyo is probably
in bed bored to sleep about this week of Grade 1 tech
cards, I say we take a look at what I think will be a
solid staple for any Invading deck:
Prison Gate Star-vader, Palladium
Power: 7000
Grade 1
Clan: Link Joker
Race: Cyberoid
[AUTO](RC):[Counter Blast (1) & Put this unit into your
soul] During your opponent's end phase, when an
opponent's locked card is unlocked, if you have a «Link
Joker» vanguard, you may pay the cost. If you do, lock
that unit.
(The locked card is turned face down, and cannot do
anything. It turns face up at the end of the owner's
next turn.)
...personally, this card is just annoying to go
against regardless of whom the Link Joker's final ace
is. The fact that Palladium here is made to keep that
disruption factor that the Lock effect really has on the
opponent by keeping it locked and either severely
weakening attacks or even preventing them from ever
happening to begin with at the cost of himself. Now, it
would be bad if it was just retired and you'd never see
it again, but I personally see this as beneficiary as
possible by it going into the Soul as Chaos Breaker
Dragon will have more Soul food to eat when you want to
start killing things and begin drawing more cards and
just plus sing in general.
There are two major drawbacks to Palladium however.
One is that you have to be able to actually Lock
something to begin with, and if you are unsuccessful at
Break Riding with Infinite-Zero Dragon, then it'll cost
you even more Counterblast to even get the Lock to begin
with let alone retaining it. The other drawback is that
you end up losing Palladium by it going into the Soul
and losing a 7,000 power supporter, but seeing how he's
able to potentially stop a single attack from even
happening singlehandedly is just phenomenal and worth
the loss especially if you can reinforce it when the
spot is open anyway.
Palladium is made to be more of a defensive card with
offensive stats, so while others sleep on this card
*looks down*, I personally am keeping an eye out against
this card.
Rating: 4/5
Art: 4/5 (Link Joker artwork is always pretty good if
you ask me)
Next Time: While it's not from Set 13, it's still a
Grade 1/7,000 Power that I believe that this card
deserves a lot of acknowledgement!
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
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