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Dark Dimensional Robo, "Яeverse" Daiyusha

- #BT13/005EN (RRR)

Date Reviewed: May 5, 2014

text: See Below

Rating:  3.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, Яogue Squad?! So, for this week, we're going to look at a few cards that have gone bad. That's right: It's Яeverse Week again, and it's the Set 13 version, so let's not waste any time and take a look at the first card gone corrupt:

Dark Dimensional Robo, "Яeverse" Daiyusha
Power: 11000
Grade 3
Clan: Dimension Police
Race: Battleroid
[ACT](VC) http://cardfight.wikia.com/wiki/Limit_Break (This ability is active if you have four or more damage):[Counter Blast (1) & Choose two of your rear-guards with "Dimensional Robo" in its card name, and lock them] Choose one of your opponent's vanguard, and that unit gets [Power]-10000 until end of turn. This ability cannot be used for the rest of that turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
[CONT](VC):If you have a card named "Super Dimensional Robo, Daiyusha" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...so this is what happens when GaoGaiGar goes evil. Dark Daiyusha has a solid 11,000 Power, is a Crossride to almost everyone's favorite non-Megazord, the regular Daiyusha, and has a Limit Break that is just crippling to the opponent! You can Counterblast 1 and Lock 2 Dimensiona; Robo units to subtract 10,000 Power from your opponent! Though I'm pretty sure people are going to say something around the lines of "But you're Locking 2 units that can just Boost and make up for that amount!", while that's true, you have to realize that doing this Limit Break means that it actually adds even more pressure to the opponent. the fact that I can take my opponent's Vanguard down to 1,000 Power and use Daidragon by himself to force out 15,000 worth of Shield (that's about 2-3 cards out of the opponent's hand by the way) from one attack, THAT'S pressure!

A Яeverse unit that can really add on the pressure during the late game, I believe the Invaders will have a very powerful weapon up their sleeve to help spread the corruption!

Rating: 4/5 (Locking 2 Dimensional Robos kind of hurts, but it definitely is worth it especially seeing that you can potentially make your opponent's Power in the negatives!)
Art: 4/5 (Only 1 phrase can justify this art: THUNDER ARROW!!!)
Next Time: Speaking of negatives...

Go Яogue...Go Pro!
...and DON'T be a Sackboy!!!


Saikyo
Cardfighter
R

Dark Dimensional Robo, "Reverse" Daiyusha

We soldier on with the newest stuff from BT13 (with the official launch being NOW) so we take this week to examine the hot cards of the set. And kicking us off is Dark Dimensional Robo, "Reverse" Daiyusha. It's Zeal but double the fun! By locking 2 Dimensional Robos and Counterblasting 1 on 4 damage, the opponent's Vanguard drops its power by 10k.

I'll start off by saying that I definitely prefer this over Great Daiyusha. Largely because the massive drop in power is a better follow up to the midgame Crit shenanigans with the original Daiyusha as opposed to the alternative which sits on its ass doing nothing by virtue of how almost EVERY Limit Break unit that gains critical works.

There are however some pitfalls to this guy. You'll need to build the deck relatively pure D Robos, or at least have lots of D Robo boosters because they're the best targets to lock. You also need to keep in mind that even after locking your units, assuming the front row is all 11k attackers your best scenario is both the Vanguard and the column which had its booster locked are swinging for 15k guard each minimum with the untouched column forcing 20k.

Sounds good, but making all columns hit for harder in Late Game really isn't new. Dantarian with Master of Fifth Element has a stronger finisher and MoFE can achieve relatively the same results by simply being in play. It also helps that that deck has more toys to hit harder like Doreen the Thruster.

Also for those of you thinking about combining this with Daikaiser, please refer to my Daikaiser review and it should explain why that's a horrible idea.

All in all, he's one of the few Reverse units available who actually makes sense when it comes to locking. He's not very synergistic in the deck he's in but he's better than what I can name.

3/5

 


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