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Brawler, Shotgun Blow Dragon -
#FC02/002EN
Date Reviewed:
Oct. 29, 2014
[ACT](VC): Legion 20000 "Military Brawler, Lisei" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):[Counter Blast (2)] When this unit Legion, you may pay the cost. If you do, your opponent chooses two of his or her rear-guards, retire them, and if the number of units you have is more than your opponent's, this unit gets [Critical]+1 until end of turn.
[AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle.
Rating: 2.25
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Saikyo
Cardfighter
R |
Brawler, Shotgun Blow Dragon
And here's another Legion card. This time it's for
Narukami's new archetype Brawlers (and we English
players don't even get the Trial deck for ease of use,
which is bullcrap). So once he mates (PFFFFT) with
Military Brawler Risei, he can counterblast two to kill
two RGs of the opponent's choice, and then if you
possess more rear-guards after that, he gains a
Critical. Oh yeah, and he gains 2k upon attacking and
your field's fuller than the opponent's.
I'm...not a fan. I suppose CB2 for +2 is efficient
enough, but it's not really a high quality +2 really. I
suppose gaining Critical the turn you perform this trick
is nice, but if my LB Crit Gaining reviews are anything
to go by, it's got to be done when the opponent's on 3
damage or else it's PG Time. After that he's stuck
playing the Vanilla game unless you ride another Legion
unit and start again, so he can't continuously bollock
the opponent like the End or Stern Blaukluger can.
It's really a one-shot Gauntlet Buster that's not
shackled by Limit Break. But there's not much going for
it as a follow up, at least in terms of what can mesh
with him as an all-purpose good card (Descendant's still
dependent on other Eradicators...)
He will however probably replace Skybeat from BT16 when
Brawlers actually become playable until BT17 when we get
something a little better than him. Until then, I
wouldn't go out of my way to pick him up.
2.5/5 |
Nanya |
Brawler, Shotgun Blow Dragon
Oh, hey, like Brutus and Locrinus, Shotgun Blow Dragon
is from a new Narukami sub-clan called Brawlers.
Omega Glendios kind of... Eradicated the
Eradicators and what was left of the Narukami clan
became the Brawlers.
A Type 1 Legion that lets you Counter Blast 2 cards and
your opponent then chooses up to two of their rear
guards to retire them, afterwords this unit gets +1
critical if you have more units than your opponent does.
And, if you attack and have more rear guards than your
opponent does, the non-legion skill gives this +2000
until end of turn.
Okay, going to say it now, Vanguards that gain crits
suck. There are other Brawlers coming that will
make this unit even better, since you can make your
opponent get rid of cards they didn't want to, however,
it really doesn't dismiss the fact that 1: while this
unit retires up to two, it's your opponent's choice and
2: you need to have as many units as your opponent does
before you legion to get the +1 critical.
At least by itself. There are others coming down
the line that make it pretty good, but for right now
though...
The only advantage this has is that you don't need to
Especial Counterblast with it, so you can run it with
any Narukami deck as soon as you get it.
The biggest problem with this card isn't that it only
gets crit when it legions, it's that it's too heavily
costed for the effect. At a counterblast of 2, you
should get to choose what you retire. For a Type 1
Legion, it's really costly for the effect, and that
hurts it in the long-run.
But, hey, I suppose you could combine it with the
Eradicator, Ignition Dragon and nuke 4 units for a cost
of 3 Counter Blasts, or Vowing Sword Dragon to get 3
units for 2 Counter Blasts, plus a massive attack boost
and (possibly) the critical.
Rating: 2/5 |
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