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Revenger, Dragruler Phantom -
#BT15/002EN (RRR)
Date Reviewed:
Sep. 16, 2014
ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose two of your rear-guards with "Revenger" in its card name, and retire them] This unit gets [Power]+10000 until end of turn, if the number of cards in your opponent's damage zone is four or less, choose one of your opponent's vanguard, and deal one damage. (Perform a damage check.)
[CONT](VC):If you have a card named "Illusionary Revenger, Mordred Phantom" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Rating: 3.50
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Saikyo
Cardfighter
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Revenger, Dragruler Phantom
Wow, that's...a dramatic
makeover for you, Mordred old pal. So what's changed
after fusing with a dragon's soul? Well, in the Main
Phase, you CB1 and sacrifice 2 Revengers to give him
10k. And if the opponent has 4 or less damage, they eat
1 damage as though they were damage checking it (so
triggers would still activate here).
Is he good? Well, as an ACT
sacrifice-er, you do need a good set of replacements for
whatever's going to die. Failing that, he's a way to
clean the board for a better column or 2 later on. But
as for the benefit of the extra damage...well, it's good
as a catch-up tool since the ways to respond in Vanguard
are really small at the moment. Or as a way to force the
opponent to guard absolutely everything for a big push.
However, I don't really think I could justifiably
sacrifice 2 just for a play that won't kill the opponent
on the spot. At best, it evens out the card to damage
ratio, and for a Counterblast cost I was hoping it would
have some other way of gaining a +1.
Dragruler however does have
his niches, small as they are. Just don't go out of your
way to try and set his skill up because those resources
could be going towards more meaningful plays.
What I'm trying to say is
KEEP YOUR GREASY MITTS OF MANA SERIOUSLY SHE SUCKS
3/5
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Nanya |
Revenger, Dragruler Phantom
As the Link Joker's newest weapon bared down on the
forces of Cray, demolishing all in its path, Mordred
Phantom realized that the only way to stand against the
newest threat was to face the sins of his past and
transform into his true self. Rallying his forces,
Dragruler Phantom charged into battle, hoping to stop
the onslaught of the Reverse.
Sorry, been wanting to do that for some time now.
Anyway, this is the Cross Ride of Mordred Phantom, so,
for the turn you Break Ride with this, Dragruler gets
+12000 power for the turn. On top of that, the ability
to Superior Call any rear guard and it gains +5000 from
the Break Ride.
But what about his Limit Break, what good is it?
Well, for a CB of 1 and retire two of your Revenger Rear
Guards, this card gives itself an extra Break Ride power
boost, on top of that, if your opponent's Vanguard has
four or less damage, deal one damage to your opponent's
Vanguard.
Of course, the downside to this card is that if they get
a trigger off of that, they still get the effects.
However, you can do this more than once a turn if you
can spare the units and your opponent is at 4 or less
damage.
This ability is very reminiscent of Phantom Blaster
Dragon's ability of +10000/+1 Critical, instead of your
Vanguard doing two damage in one shot, you deal one
damage before you attack and then attack to try and
finish them off. And, considering that Mordred Phantom
is Phantom Blaster Dragon's good half (Majesty Lord
Blaster sliced his soul in two), this ability makes a
lot of sense.
It's no secret that this is one of the five most hyped
cards in the set, and for good reason. This card really
allows Revengers to hang with the really strong stuff
from set 15 on out.
Rating: 4/5
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