Star-vader, "Omega" Glendios
As Ezel Scissors looked at the defeated form of
Infinite Zero Dragon, he proudly proclaimed that the
invasion war was over and that nothing the Link Joker
could do would work anymore. Infinite Zero Dragon could
only laugh as the Star-Vaders unleashed their most
powerful, horrible weapon to ever exist, Omega Glendios.
Ezel could only stare in shock as his power was no
longer useful against a weapon designed to destroy whole
worlds. It was not long before Ezel was completely
defeated and Glendios turned his attention towards the
rest of Cray.
Wow, okay, so, I haven't seen this many effects on a
card in awhile, even Monarch Alfred didn't have this
many, I think.
Anyway, first thing that I have to point out about
this card... There is no Lord, nor is there any -2000
power, anywhere on this card, making it the first (but
not the last) unit with 11000 base power to not have a
negative side effect associated with it.
The first real effect of the card is the same
"Ascendant Joker" from Яeverse Cradle. Only this one
gives all Яeverse units an extra 4000 power on top of
it. Yikes! 15000 power without a boost? Kind of scary.
Thankfully that only works during the owner's turn, not
both turns.
The second effect is whenever a unit with Я in the
name is placed on a rear guard circle, you can lock one
of your opponent's rear guards once a turn. Sheesh, this
is getting ridiculous, what's next?
Oh right, the Limit Break. The name is... "Omega
Lock". To put it simply, if you counterblast 1 and
discard a Я unit from your hand, not only are the cards
locked, but they're stuck there an extra turn.
Basically, the locks don't end when they would normally.
It should also be noted, for all the Яeverse players out
there, that Omega Lock doesn't end until your turn ends.
So if you lock a unit with your own effect, it's STUCK
there until the Omega Lock ends.
And, well, you REALLY don't want to use a Reverse
unit against this guy, Chaos Breaker Dragon's got
nothing on what this thing does next.
Ultimate Break, this is the first (and hopefully
only) alternate win condition in Vanguard. The name?
World's End
The Omega Lock sets this up completely. Yes, you have
to be at 5 damage, but this, this... Wow, just, just
wow. Beyond the fact that Glendios is the rarest card in
the set, it's also the single most hyped card in the
set, making it very valuable. Quite simply, if your
opponent has 5 or more locked units at the start of your
turn and you have 5 damage, you automatically win.
That being said, this is not an easy deck to run. It
takes a lot of practice and testing to make it work
right. But, if you do, this deck is well worth the time
to put together...
If you have the time, resources and cash to do so.
Bottom line: If you can get the deck together, try
and run it, it's a very combo-oriented deck, so you're
going to run more draw triggers than crits for once.
This is a very good, but difficult deck to master.
Rating: 4.75/5