Dragonic Overlord "The Яe-birth"
As he soared towards one of his rivals, the Overlord
could only sneer at the power rushing through him,
trying to corrupt him, growling, the Overlord forced the
Яeverse to obey him and become his servant, not the
other way around. In doing so, he was able to attain a
power and form similar, yet stronger, than his previous
ultimate form. With this, he was strong enough to
destroy his rivals as well as the invaders, all in one
fell swoop.
So, for the final card this week, we're looking at
the newest Crossride of Dragonic Overlord.
And, since we know of the Lord and the effects of a
Crossride, let's look at that Limit Break, shall we?
CB1, lock as many rear guards as you can, if you have
5 or more locked, this unit gains +10000 power and can
restand if you discard 2 cards from your hand after
attacking a Vanguard.
To put it bluntly, this card is awesome. Not as good
of a restander as The End, seeing as that only has to
hit and a Persona Blast to restand, this is a much
stronger finisher though.
Now, if you combine this card with Cross-Break Ride,
you get 3 attacks at 33000 power each (at least), and a
sextuple drive check (overall) while discarding only 3
cards from your hand.
It should also be noted that this WILL NOT WORK with
Dauntless Drive Dragon... Well, okay, it CAN, but you
have to attack a rear guard first, and, really, that
would be a waste of Dauntless Drive Dragon.
The only reason that this is better than Minerva for
restanding Vanguards is because 1: Kagero has a lot of
support and 2: Overlord himself has a lot of support.
Now, the whole locking 5 units seems rather extreme
to some just to get the extra twin drive, and, it can
be, but if you're going for Final Turn, why not push it?
I have seen this card take a person from 3 damage all
the way to 8 damage in one turn because of the drive
triggers.
It should also be noted that this card works with
Omega Glendios and Яeverse Cradle for their effects,
even though the name is Яe-Birth and not Яeverse.
The End is a good unit for controlling the Mid-Game,
but this unit is the finisher that Kagero have been
waiting for. Nowhere near as costly as Nouvelle, really
good support (Burnout, Burning Horn and a couple other
cards in this set) and a strong finisher.
Yeah, I'm going to say this, Яe-Birth is a better
deck, over-all than most Kagero decks are, especially on
an Invader team.
And, yes, I run the deck, so I'm a bit biased, but I
tried to be as fair as I could with this card.
Bottom Line: If you're running Kagero, run this.
Rating: 4.75/5
See you next week, folks!