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Perdition Dragon, Vortex Dragonewt -
#BT17/003EN
Date Reviewed:
Feb. 18, 2015
[ACT](VC): Legion20000 "Perdition Dragon, Whirlwind Dragon" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[ACT](VC):[Counter Blast (2) & Choose a card with the same name as a unit on your (VC) from your hand, and discard it] If this unit is Legion, choose up to two of your opponent's grade 2 or less rear-guards, and retire them. Then, if the number of cards in your opponent's damage zone is four or less, choose one of your opponent's vanguards, deal one damage, during that damage check, all trigger effects are nullified. This ability cannot be used for the rest of that turn.
[AUTO](VC):During your main phase, when your opponent's rear-guard is put into the drop zone, this unit gets [Power]+3000 until end of turn.
Rating: 3.50
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Saikyo
Cardfighter
R |
Perdition Dragon, Vortex Dragonewt
I was going to call this
"I'll-review-Kagero-if-it-kills-me" week, but then I
realised that would involve me reviewing a bunch of
cards that aren't bad enough to rail on mercilessly but
also fails to make me mildly moist. The worst kind of
cards to review. So I picked the best 3 to end this week
on and away we went.
So here we have a new boss for the new sub-clan,
Perdition Dragons. He legions with Perdition Dragon
Vortex Whirlwind, and as a reward, once per turn, during
the Main Phase, you toss either Vortex Dragonewt or
Whirlwind from the hand to retire 2 Grade 2 or below
rear-guards the opponent has, and then deal 1 damage to
them if they're on 4 or less. AND negating trigger
effects, if that was what was revealed. Normal skill is
a Sutherland skill ie. +3k when a unit dies in the Main
Phase.
I'm a bit iffy about centering Perdition Dragons around
him. If anything he should really serve as a backup to
Dragonic Overlord "The Great". He requires one of 6
targets in your hand to spring, so its chance based, AND
it cuts into the number of available attackers at your
disposal until he can go off once. I suppose if you have
the necessary pieces in the opening hand to start with
fair enough, it may be excusable to ride Dragonewt then
but I still wouldn't try to mulligan your hand
specifically for this.
Nor would I try to build the deck around trying to look
for ways to make him live. Most of the time it's going
to come at the expense of dedicating the deck to digging
at the expense of use-able offense. Whether by running
excessive Draw Triggers or using lots of cyclers or
Calamity Tower Wyvern, I don't really want to take
liberties like this when a Crit Trigger is simpler to
make good.
Dragonewt is a card best saved for a situation when you
could. It's not something to look to be using all the
time because it's not spammable and requires actions you
don't need to take. The cost's fair, but it seems a bit
slow.
3/5
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Nanya |
Perdition Dragon, Vortex Dragonewt
Oh, hey! Vortex Dragon, what happened?
You're awesome now.
Seriously, when I first saw this thing, I thought it was
the unholy love child between Dragruler Phantom, Blazing
Flare Dragon and Nouvelle Vague. The legion mate
is Whirlwind Dragon, who's a simple 12K beater.
But unlike all the OTHER legions that have 12K beaters
we've reviewed, this one's actually good.
Remember back when I reviewed Pro-Glare and how I said
that he thought himself the strongest? Yeah,
Vortex Dragonewt beat him down so badly that he didn't
say much after that.
Anyway, the non-legion skill does what Kagero did back
in BT-01 and BT-02. Kill a rear guard, get
stronger. Man, that's a major throwback, isn't it?
As for the Legion skill...
Hey, Kai, would it kill you to stop copying Ren's boss
units from Season 3 already? Even if it does make
an awesome Type-2 Legion.
CB2, Persona Legion Blast, which is either the Legion or
the Mate, to retire two of your opponent's rear guards
and deal one damage to them if they're under 5 damage,
but unlike Dragruler Phantom, there's no Damage Check
for that one. See why it's like Nouvelle?
Seriously, who thought this was a good idea?
At the very least, it follows the Kagero playstyle,
retire rear guards and smash the vanguard.
Rating: 4/5
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