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Performing Zombie
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#BT17/136EN
Date Reviewed:
Feb. 3, 2015
[AUTO]:When this unit is placed on (RC), look at ten cards from the top of your deck, search for up to one card from among them, put it into your drop zone, and shuffle your deck.
Rating: 3.17
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
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Performing Zombie
May WarLycan36 live on in the hearts of Pojo-goers
everywhere. (Unless he's actually back for this week, in
which case I apologize)
ANYWAY LET'S MOVE ON :D
Performing Zombie is part of Bushiroad's subtle campaign
to make Stand Triggers cool again. When called, you look
at the top 10 cards of your deck, and choose one to send
to the drop zone, shuffling the rest back into your
deck.
...It's neat I guess...? Problem is, I think I'd rather
have Hades Steerman. Hades Steerman can at least
generate some actual plusses combined with cards like
Samurai Spirit, whereas you use Performing Zombie almost
always to set up such plays in the absence of cards like
Chappie the Ghostie, so it's almost always going to be
on a 1:1 basis. Maybe even then not always good ones; I
don't really want to set up my drop zone by
unnecessarily losing a 10k shield when the reward in
guard quality is probably going to be floating at 10k
back.
It's not good enough to consider running over Critical
Triggers, and Hades Steerman contributes to the strategy
better. If you want to fill your drop zone, just use
Chappie the Ghostie or guard with those Sea Strolling
Banshees or Samurai Spirits. You're bound to draw
several in excess.
2/5 |
Nanya |
Performing Zombie
Well, I guess even a captain needs entertainment.
Even though this is a stand trigger, for Granblue,
that's never a bad thing, seeing as this easily replaces
both Hades Steersman and Captain Nightkid with its
ability.
Hades Steersman was a weak booster and only used as
sacrifice fodder, and Captain Nightkid was a one-shot
use. Performing Zombie has a better boost and can
use Nightkid's skill on call, which is really good,
seeing as it sets up your drop zone for future turns and
acts as sac fodder for units like Samurai Spirit.
Bottom line is, if running Granblue, give this guy a
chance, you might be surprised at how good this one is.
Rating: 3.5/5 |
WarLycan36 |
What's up, Rogue Squad?! So for today' card for Set
17 Pirates Week, or according to Nanya, WL Week...I like
it!!! Let's see what we've got...
Performing Zombie
Power: 4000
Grade 0
Trigger: Stand
Clan: Granblue
Race: Zombie
[AUTO]:When this unit is placed on (RC), look at ten
cards from the top of your deck, search for up to one
card from among them, put it into your drop zone, and
shuffle your deck.
...aside from it being a Stand Trigger, I really like
this card! Whenever he's placed onto the rear-guard, you
peek at the top 10 cards to drop one of them. I've been
testing around with this as a tech trigger by putting
onto the field, dropping a Samurai Spirit and
sacrificing the Performer to resurrect the Samurai. Like
I said earlier, the only drawback is that of all of the
Triggers in the game, this just HAS to be a Stand
Trigger. If it was any other rigger, it would be an
instant 5/5 (especially if it was a Draw Trigger as you
aren't losing as much Shield), but it's still got a
pretty good appeal and is deserving as a fun test run.
Rating: 4/5
Art: 3.5/5
Next Time: We're reviewing a Starter?!
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
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