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Ancient Dragon, Tyrannoquake -
# BT17/015EN
Date Reviewed:
Feb. 9, 2015
[ACT](VC): Legion20000 "Ancient Dragon, Tyrannobite" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):During your battle phase, when your rear-guard with the same name as a unit in your (VC) is put into the drop zone, if this unit is Legion, this unit gets [Power]+5000/[Critical]+1 until end of turn. This ability cannot be used for the rest of that turn.
[AUTO](VC):[Choose one of your rear-guards, and retire it] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+5000 until end of that battle.
Rating: 3.25
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
R |
Ancient Dragon, Tyrannoquake
For f*ck's sake.
So we continue to not review anything Kagero related
with the Dinobots Week. And starting us of is Grimlock
(I think) or Ancient Dragon, Tyrannoquake. He legions
with Tyrannobite, and for all that, once per turn, when
a Tyrannoquake or Tyrannobite is retired from the RG
circle, he gains 5k +1 Critical. His normal skill is to
retire one of your units when he attacks to give him 5k
until end of the battle.
I wouldn't call it entirely convincing. Odds are you
wouldn't want to sack away Tyrannoquakes for this skill
since it's basically -1 to achieve an Alfred Exiv for
the turn. So it's basically Tyrannobite if one wants to
be efficient, to turn it into effectively a CB1 for 5k
and a crit. Not being restricted to being Late Game is
nice, certainly, but like several Persona-based Legion
units it's not a skill to rely on owing to low odds of
you spamming it.
It's rather sad that Tachikaze is moving away from its
hybrid defense/offense strategy (L loved Dragon Egg and
Blightops and all the classics) because in comparison
it's just winmore and largely unnecessary.
2.5/5
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Nanya |
Ancient Dragon, Tyrannoquake
Hey, everyone. ...I thought we were doing Kagero, I
swear that's what was going to get scheduled. Oi
vey.
Anyway, looks like we're doing, instead, Ancient Dragons
and we're starting with one of the better Legions
Period, Tyrannoquake.
Insert lore of a Tachikaze that lived long ago and is
just as powerful as any Dragonic Overlord and hates the
black rings that are attempting to destroy Cray.
I'm guessing this guy's from the alternate timeline as
well, seeing as how Link Joker in the original timeline
were all defeated.
Anyway, the non-legion skill of Tyrannoquake lets him
eat a rear guard and get +5000 power for the turn.
If he happens to eat another Tyrannoquake or Tyrannobite
(if in Legion), he gets an extra 5000 and +1 critical.
Normally this is the point where Saikyo or myself goes
"Vanguards that gain crits suck" and call it a day, but
this... This is pretty good, seeing as it fuels
all the Tachikaze effects, especially with Tyrannobite,
seeing as that gets to CB1 when eaten and gets to return
to the field, hungry and ready for more.
So, a 30,000 power, 2 crit vanguard (without boosting),
every turn? ...Ouchies. Very ouchies.
Solid Legion is very solid. And, yes, add this to
the exception list of Vanguards that gain crits suck.
Rating: 4/5
Legion Rating: 4/5
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